Ryan Stander
Individual
Primary language: English
a.k.a. HeavensGates
Official website - VNStat
Ryan Stander is a game developer with a background in creating games for various purposes. He began developing games at a young age, using tools like GameMaker Studios, and has continued to hone his skills through formal education and practical experience.
Stander has been involved in multiple projects, including:
Sagitta-Proioxis: A space combat game, available on his GitHub repository. This project showcases his skills in game mechanics, AI programming, and user interface design (GitHub).
Medical Rehabilitation Games: He has developed games aimed at assisting patients recovering from ACL surgery. These games are designed to make the rehabilitation process more engaging and effective by incorporating interactive elements that encourage movement and exercise (GitHub).
Freelance and Indie Projects: Stander has worked on various freelance projects and participated in game jams. These experiences have allowed him to experiment with different genres and styles, further refining his game development skills.
Internship at Miniclip Nederland: Stander completed a six-month internship at Miniclip Nederland, where he contributed to game development projects and gained valuable industry experience. This role helped him understand the dynamics of working in a professional game development environment and expanded his technical and collaborative skills (GitHub).
In addition to his technical expertise, Ryan Stander is passionate about game design and writing. He has expressed a keen interest in storytelling within games, which adds a narrative depth to his projects.
Overall, Ryan Stander is a versatile and dedicated game developer, continuously seeking opportunities to learn and grow in the field of game development. His portfolio reflects a blend of technical proficiency, creative storytelling, and a commitment to enhancing user experiences through interactive media.
Stander has been involved in multiple projects, including:
Sagitta-Proioxis: A space combat game, available on his GitHub repository. This project showcases his skills in game mechanics, AI programming, and user interface design (GitHub).
Medical Rehabilitation Games: He has developed games aimed at assisting patients recovering from ACL surgery. These games are designed to make the rehabilitation process more engaging and effective by incorporating interactive elements that encourage movement and exercise (GitHub).
Freelance and Indie Projects: Stander has worked on various freelance projects and participated in game jams. These experiences have allowed him to experiment with different genres and styles, further refining his game development skills.
Internship at Miniclip Nederland: Stander completed a six-month internship at Miniclip Nederland, where he contributed to game development projects and gained valuable industry experience. This role helped him understand the dynamics of working in a professional game development environment and expanded his technical and collaborative skills (GitHub).
In addition to his technical expertise, Ryan Stander is passionate about game design and writing. He has expressed a keen interest in storytelling within games, which adds a narrative depth to his projects.
Overall, Ryan Stander is a versatile and dedicated game developer, continuously seeking opportunities to learn and grow in the field of game development. His portfolio reflects a blend of technical proficiency, creative storytelling, and a commitment to enhancing user experiences through interactive media.