Nakamura Ken'ichirou
中村 謙一郎
Nakamura Ken'ichirou中村 謙一郎 | |||
Language | Japanese | ||
Alias |
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Links | Wikipedia (ja) Wikidata AniDB |
Nakamura Ken'ichirou is a video game developer and former animator born in Kyushu, Japan.
After graduating from high school he went to Tokyo, where he studied under Oobari Masami as animator and made his debut on Dancougar. After working on several famous TV productions and OVAs such as Ranma, he quit being animator and began working as game designer and illustrator, first with doujin games and later establishing an own company, Silence, which produced commercial games. The company focused on producing games which had actually animated scenes, by famous active animators, as such their games became instantly a hit in sales and allowed the studio to purchase an own building and establish several brands, such as Sogna. Most notably amongst its games was the Viper series, which had a large cult following. However, the one-man management of the firm and the latest part from the Viper series, VIPER-M3 3.2, which was for some four years in the making and had a troubling production schedule, contributed greatly to Sogna's financial dilemma and eventual downfall. After the announcement of the game in 1999, it was finally released in 2003 but the Sogna brand was forced to close soon after and Silence disappeared in 2004 and together with it did Nakamura. In 2007 he made a comeback as animator on the TV remake of Dancougar.
[From AniDB]
After graduating from high school he went to Tokyo, where he studied under Oobari Masami as animator and made his debut on Dancougar. After working on several famous TV productions and OVAs such as Ranma, he quit being animator and began working as game designer and illustrator, first with doujin games and later establishing an own company, Silence, which produced commercial games. The company focused on producing games which had actually animated scenes, by famous active animators, as such their games became instantly a hit in sales and allowed the studio to purchase an own building and establish several brands, such as Sogna. Most notably amongst its games was the Viper series, which had a large cult following. However, the one-man management of the firm and the latest part from the Viper series, VIPER-M3 3.2, which was for some four years in the making and had a troubling production schedule, contributed greatly to Sogna's financial dilemma and eventual downfall. After the announcement of the game in 1999, it was finally released in 2003 but the Sogna brand was forced to close soon after and Silence disappeared in 2004 and together with it did Nakamura. In 2007 he made a comeback as animator on the TV remake of Dancougar.
[From AniDB]