a question to those who have read this.

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#26 by justinizhere
2011-04-13 at 06:09
< report >the prologue tends to sneak up on you, my first playthrough i cant say i hated it but i was more or less thinking "so, when does the good stuff happen" but once i got to my 2nd playthrough the prologue was a lot better for the reason that was already said:
those rare moments on the original world before everything permanently changed
#27 by echomateria
2011-04-14 at 17:40
< report >I wished that they handled the prologue briefly on the first playthrough, the "Kono Daichi no Hate De" style brief version and then allowed you to see the whole of it from the original game. Making it any shorter than the "Kono Daichi no Hate De" version on the other hand, or starting the game from a point further ahead would have made the story loose much. But instead they could have started with a flashforward, for example showing the dragon cave scene and the battle, to hype up the players about what to come, then go back to the start of the story with the slice of Japanese school life thingy...

hayate135 wrote:
By the way, does Yuuto or any of the other EnA characters make an appearance in Seinarukana?[/spoiler]
Some characters from EnA make appearance in Seinarukana, though saying who would be massive spoilers, so I won't. Though the game manual doesn't care about spoiling the players and have pictures of them all in it... sigh...
#28 by justinizhere
2011-04-14 at 19:25
< report >
Some characters from EnA make appearance in Seinarukana, though saying who would be massive spoilers

im gonna take a guess on this, but don't tell me if im right xD

yuuto, aselia and there child?
#29 by tomiku
2013-02-11 at 22:30
< report >... man the story is boring. There is stuff happening, but a most of it doesn't have any impact. Furthermore a lot of its feels rushed and forced (saying any more is spoilers), especially in the way they resolve major issues (IE not very well).

As for the characters, most of them are not very likeable compared to the first game. Though a few of the characters are good, a lot of characters feel like they don't belong there, so their interactions with other characters feel forced. In this case, the bigger cast can be considered a detriment, since they aren't handled well.

The graphics and battle system are much better, don't get me wrong there! All the screens contain a lot more useful info too. That was enough to keep me going for more then half the game, while hoping for the story to get better... but that didn't happen.

Since I'm almost done with this game, I'm going to at the very least finish one route. But no 2nd run for me. Too bad it wasn't as good as Eien no Aselia.Last modified on 2013-02-12 at 05:56
#30 by pieczi8
2013-08-22 at 14:25
< report >Battle system is improved. Same with map.

Story is much longer. But becomes boring because of that. Half of nozomi,sorlaska and talia dialogs could be removed. And story would be same.
#31 by albedo
2013-08-22 at 14:37
< report >So how exactly did they improve the battle system? I liked Eien no Aselia quite a bit, in a simplified Ogre Battle kind of way, and the gameplay is actually the reason why I'm waiting for this game to be translated.

Also, it may be a spoiler but, does the final battle also take place in a generic dungeon or does it actually take place in the map? Because I really fucking hated that fight.
#32 by sanahtlig
2013-08-22 at 15:09
< report >The simple addition of a magical defense stat opens up a new layer of strategy. No longer is blue spirit (ATK), green spirit (DEF), red spirit (SUP) the only viable offensive formation.

The story is definitely a step down from Eien no Aselia. It gets better once you get into the character routes, but the common route has way too much moe fluff dialog. It would've been a better game if the slice of life scenes had been pared down significantly.Last modified on 2013-08-22 at 15:16
#33 by pieczi8
2013-08-24 at 07:27
< report >That blue atk,green def and red sup was only true for normal difficulty. Esperia was one shooted by magic on super hard. While blue subspirits tanked everything fine.

Bosses are more difficult than shun. With shun you just needed to tank 4 times aura photon nova and you won. With tamourin and others just ether sink iwin skill.

In seinarukana combat takes turns after initiation. Also you get combat mana. Each skill uses different amount.

You cant change skills during combat, but can switch positions.

Any unit can be setuped as all rounder. All rounders can change skills during combat. All rounders are unlocked in 3rd mission i believe. You have 6 formation slots. And can switch any of that to all rounder. At start only 5-6 formation is switchable. At end all formations are.

On map you select destination. Then just press continue/back/change destination/wait. No nightmares of last mission in EoA.

Leveling only gives stats. You get skills for s,ss rankings, capturing objectives, killing certain enemies. On my first playthrou i did all missions on SS. Some missions required multiple restarts. 1st mission took me most restarts. Left route is baraely made by katima. Another one requiring mutiple restarts was one in sky city(749 ip one) and one with temple(2899 ip one, very long routes runing out of skills and heavy hitting blue spirits.).

To unlock all skills you need 6 play thoughts for each difficulty. 18 total. To unlock almost all skills you need 2 play thoughts. Each route have heroine specific skills. Also narukana and satsuki route have additional protagonist skills. But their route boss is big pain in ass.

I'm curently playing it with atlas. Only thing you cant translate with it are skill descriptions and additional info windows.

For skills and objectives use link with google translate. You only lose trivia from skills and character windows.

Atlas translation is good for this game. There were only very few lines that you couldn't understand. Might be untrue for native English speakers thou.Last modified on 2013-08-24 at 07:52


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