Nameable Protagonist and others tags to add?

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#1 by kratoscar2008
2019-02-01 at 03:50
So CherryKiss just localized this game and they made a change: they added the option to name the MC.
The original game doesnt has the MC with a name, his designation is "me" but Cherry Kiss added a default name "Kaito" and now you can change it.
So should the nameable protagonist add should be added? And if so how can it be detailed that this is only for the localized version?
There is also blinking eyes and moving mouths. The same question applies to the rest.Last modified on 2019-02-01 at 03:56
#2 by eltonan
2019-02-01 at 05:25
@1 The reason Cherry Kiss is able to do this is because they port the games they translate to the generic AF Ren'py engine. The original Norn/Miel text engine is nothing special but at least it's not some public domain, costs nothing freeware engine mainly used by amateur Western developers who are just starting off.

Also the blinking eyes and moving mouths never look natural and are distracting AF in my opinion (The animations are usually the first thing I would recommend turning off). Not exactly at a super praise worthy achievement.Last modified on 2019-02-01 at 05:30
#3 by kominara
2019-02-01 at 05:38
#2 Miel/Norn's engine is also a public domain freeware engine (KiriKiri).

Besides that, there's nothing wrong with using Ren'Py. A lot of localizations are using it nowadays because it has just as many features as KiriKiri or any of the other Japanese engines do, along with being able to export to Mac and Linux. It's honestly kinda stupid to just write it off because it happens to be the most common engine in the OELVN scene.
#4 by eltonan
2019-02-01 at 07:20
The problem with Ren'Py is more to do with western developers not being super adept at customising the engine so almost all the vn's they develop look similar to each other while VN's produced with the KiriKiri look noticeably unique/different from each other.

Also while KiriKiri can be used for free, the modification of the Kirikiri engine does require purchase of a commercial license in (kinda like how selling a game developed with the Unity game engine requires a purchase of the licence).

That been said I have yet to see anything that anyone considers to be of value produced with Ren'Py (Aside from maybe Dokidoki Literature Club but we all know how the vndb community feels about that one).Last modified on 2019-02-01 at 07:23
#5 by rider
2019-02-12 at 16:43
Another upside of Ren'py for western localizers is that there are pretty much no compatibility issues KiriKiri games tend to have, and it's also extremely easy to port it to other platforms (Mac, Linux, Android...)Last modified on 2019-02-12 at 16:43


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