RIP this game

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#1 by luther
2019-02-26 at 05:05
link

The scores on EGS are even harsher than here. What the hell happened?
#2 by arkady18
2019-02-26 at 05:34
At a quick glance on the EGS reviews, it seems that the story is nothing great and the random encounters, though easy, are way too frequent, and because of the 3D graphics are too long to load, making you fight every few steps easy opponents, but only after waiting for the battles to load. And you can't heal your party as many times as you want.
#3 by behappyeveryday
2019-02-26 at 07:18
It is too early to say anything about the game. Out of 22 votes on EGS half are positive and half are negative. From what I read guys who voted negatively didn't even played the prequel.

They complained about some things which are the SAME in previous game and compared it to Rance. Those people are ones who enjoyed Rance 10 and expected same quality from this one, which was directly said in one of reviews. I assume if you enjoyed Evenicle 1 then you will enjoy this as well because it have same advantages and disadvantages, at least based on what I read. If you hated prequel or haven't played then stay away from this one, which should be obvious.
#4 by kiru
2019-02-26 at 10:53
Sometimes, something you can kinda enjoy once, you can't again. And Evenicle already had enough problems on its own. Maybe people expected (rightfully so) that the system gets improved on. Instead, it got even worse, as far as it sounds like.
Yes, a lot of the issues were already bad in Evenicle. No, I don't know why people cared so little about it there, but so much now. But maybe it's just THAT bad. It's the same game with a different paint, but even more annoying. For me that sounds unplayable, but I was angry enough at the first game already anyway.

I actually wonder if the BP system is also still as messed up. Do you still not recover BP in any way but a consumable that's super expensive or 1 per turn? In other words: No recovery after battle? Not even in the Inn?Last modified on 2019-02-26 at 11:01
#5 by erohatasensei
2019-02-26 at 13:42
Why the fuck would the BP-System be messed up by not recovering for every step you take? Managing and preparing your BP in one of the few tactical management systems that game possesses.

And no recovery after battle or Inn and the BP-Drinks are consumable and get more expensive each buy, so never miss out on them. Same with the out of town Levelups but these can be used as tactical items to prevent self-induced softlock when you end up without recovery or ability to fast travel (which you near end of chapter 2) in a forest with enemies that would kill you. It saved my ass a few times.

Evenicle 2 is not a great thing but the failure stems from that it doesn't do much different than the first game, which is a shame.

I'll talk about it in a more detailed fashion when I am all the way through but it does look grim for my enjoyment with the game. Also its fucking long.
#6 by ihsanfr
2019-02-26 at 15:07
evenicle 1 was better, i'm disappointed by downgrade in the CG. when i play this game, i feel like i play a doujins crossover from different artists, the character design is inconsistent and far different from then first.Last modified on 2019-02-27 at 04:26
#7 by cyric
2019-02-26 at 15:33
What a shame, was looking forward to playing it one day. Is the story at least decent?
I do have a high tolerance for mundane shit.
#8 by tweek91330
2019-03-01 at 04:00
Right, you made me check EGS and... I think i'll just drop it.
I liked the first game because while it had a lot of flaws, heroines were greats. I probably didn't see enough to judge (played one hour only) but the first two heroines didn't appeal to me at all.
I hope Alice Soft make something like rance in the future, i'm sad it's over.
#9 by kiru
2019-03-01 at 08:22
@5: It makes no sense to not recover BP, when you can just spam guard for a few turns against random mobs and recover that way. Like I said, it's just a minor waste of time. They messed this up. And didn't fix it. Which I'm not surprised about, because Evenicle 1 was generally designed in a way, to waste your time as much as possible, with repetitive and mundane tasks.

General game design works like this. Think about it. Let's say you have a game where using skills is free. You have HP healing skills. What prevents you from spamming "heal" at the end of a battle to get to max HP all the time? Nothing. It's easy, works all the time and only costs you a little of time. So where is the difference to the game just healing your HP after battle? There is LITERALLY none. If the game takes care of it however, it's faster and the gameplay becomes smoother. Thus you'd decide to heal HP at the end of battle. Example: FF13.
BP of Evenicle are the same. While you can somewhat argue for not doing so after battle, though you can also argue against it, not healing it in Inns is simply bad. You could do that, and there'd literally be no difference for anything, other than that the player saves a bit of time and needs to do less repetitive things. Something good game designers should strive for. The BP system is just not good as it is, and needed work. A lot of Evenicle needed work. But it seems like they didn't care. Instead the issues, for example too many weak random encounters being annoying, are still in the sequel and sometimes got even worse.
#10 by fumakisou
2019-03-02 at 19:01
Yeah... people will be a lot disappointed if they didn't play Evenicle in the first place (and get used to it). I can tell you the story is decent, if you are interested in Evenicle's lore (you'll have to play the first game).

As for the BP system, personally, I think it's not as bad as some of you might think. I guess you guys rely too much on skills... hence the complain? BP system isn't really an issue if you are strong enough to kill everything.

Also, as much as I like all game give you a "good general game design works", I can't really expect any game developer to actually fulfill our needs...
#11 by deshuro
2019-04-16 at 08:42
@9 about weak random encounters being annoying, you do know you have a way to deal with it, right? Ranger has 2 skills to deal with it, one is automatic win against weak mobs and the other is reduce the encounter rate.
#12 by dk382
2019-04-16 at 10:37
Yeah... people will be a lot disappointed if they didn't play Evenicle in the first place (and get used to it). I can tell you the story is decent, if you are interested in Evenicle's lore (you'll have to play the first game).

As for the BP system, personally, I think it's not as bad as some of you might think. I guess you guys rely too much on skills... hence the complain? BP system isn't really an issue if you are strong enough to kill everything.

Also, as much as I like all game give you a "good general game design works", I can't really expect any game developer to actually fulfill our needs...
What is there to combat when you're not using skills? You're just auto attacking over and over again, fight after fight. The BP system is a failure because the two behaviors it encourages, guarding several turns in a row for no reason during fights that are already won or grinding and auto battling, are both incredibly dull. The combat in these games are at their most interesting when it's actually tactical. I don't mind there being option to grind to OP levels and ignore tactics, but they shouldn't discourage tactical play by penalizing players with tedious upkeep tasks (like BP regen).

This isn't really a major issue, tbh. It's just an annoying one, and it's an indicator of thoughtless design. They aren't thinking about the wider ramifications of their gameplay systems and how they influence player behavior. The fact that the problem persists in the sequel shows that they aren't putting much thought or care into the gameplay.Last modified on 2019-04-16 at 10:39
#13 by kiru
2019-04-16 at 10:55
@11: Of course. If the "auto win" would actually do, what it's supposed to do, I'd not say anything. It doesn't though. Even at the end of the game, you can still get encounters against the weakest enemies in the game. It's not even THAT unlikely, though not having to fight is obviously more likely.
The "lower encounter rate" skill is absolutely mandatory, unless you grind.

@12: If it's just the BP system, it'd be one thing. Evenicle has a lot more of these kinds of issues, where they just didn't really think till the end. It's something I'm not actually used to by Alice Soft. The other games I played by them didn't have this issue.
#14 by fumakisou
2019-04-16 at 19:09
@11
Yes, you will have to use those two ranger skill. I highly recommend to continue use "lower encounter rate" skill if you are that lazy to change skill very often. The encounter rate will get lower as your party level up but not to the point it will become 0%.

Also, if your party has enough level, you can just run from one city to another and it will reset the encounter meter but it will only works on the field map.

I encourage that you should use this "tactics" as you grind.

@12
What is there to combat when you're not using skills? You're just auto attacking over and over again, fight after fight. The BP system is a failure because the two behaviors it encourages, guarding several turns in a row for no reason during fights that are already won or grinding and auto battling, are both incredibly dull. The combat in these games are at their most interesting when it's actually tactical. I don't mind there being option to grind to OP levels and ignore tactics, but they shouldn't discourage tactical play by penalizing players with tedious upkeep tasks (like BP regen).

This isn't really a major issue, tbh. It's just an annoying one, and it's an indicator of thoughtless design. They aren't thinking about the wider ramifications of their gameplay systems and how they influence player behavior. The fact that the problem persists in the sequel shows that they aren't putting much thought or care into the gameplay.

I don't know... what is more tactical than using normal attack until you have enough BP and the use the skill to nuke mobs?

I personally okay with the current "BP" system. Your BP will be restored before the boss battle anyways (of course you have to walk to that green orb anyways and you can only do that once per dungeon entry), which is imo more important than just having always full BP so I can just nuke mobs just so I can have smooth progress in the game. Even if I need to use the BP potion, I just use it before boss battle and not for grinding. It's not efficient to use for grinding anyways considering the price increases per purchases.

Sure, I admit it is annoying when I have to kill mob when moving to the next town or area when you can just use skill to nuke everything in the path for smooth transition but you can't because you don't have enough BP per battle. However, as I progress the game, I don't really feel that annoyed, that would make me throw my laptop to the ground and smash it with a hammer several times.

The only thing I am disappointed is that you are no longer able to use item during battles, which make you rely more on skill and you are screw if the party member that has those skill dead.

Still, if you want Alice Soft to know that this is a bad idea, it's better to actually send an email to that company say that is a bad idea in Japanese, rather than hoping that the company will get bad sale record and the company will eventually realized "this is a bad idea".
#15 by alexlung
2019-09-24 at 00:33
older rance titles also has this issues with mobs, rance 6 you cant skip anything and u had to fight ridiculous amount of enemies.

even on evenicle 1 its worst and there isn't a option to skip mobs. here on 2 i was skipping mobs left and right after cheated using cheat engine to level up MC parties to a much higher level. all mobs gets skipped. the skill from the ninja girl is super useful

the only thing that can be improved is the skills the AI uses in auto mode, and you can't set auto mode as default so you have to click everytime, would be way better if the party by default spam those AOE skills instead of normal attack

story wise its the same as Evenicle 1 pretty much, so it's not as RIP as some ppl think. decent to say the least, though it has some silly encounters and some things doesn't makes sense, but same goes for rance and the previous title
#16 by behappyeveryday
2019-11-03 at 12:33
Ratings both here and on erogescape become normal as I predicted. Average 80/100 on erogescape is almost the same as this game's prequel.Last modified on 2019-11-03 at 12:34
#17 by altonan
2019-11-06 at 12:15
@16 That sounds about right. I was actually surprised it was originally being rated low since the majority of the English audience on Twitter seems to say that story was an improvement over the first.
#18 by kiru
2019-11-06 at 12:25
^The gameplay is unchanged crap, if not made even worse. The story being "an improvement" also doesn't say much in this case.

The early complaints were mostly by people who assumed, that the game is probably overall good or who hoped that Evenicle's plentiful shortcoming would be fixed. Wasn't the case. It's basically the same as 1. But given that 1 has its fans, you will see their ratings eventually.
Japan likes Baldr Sky Dive 1+2. Evenicle might have been padded from 20 to 40 hours, but that's NOTHING against the insane padding Baldr Sky Dive has. So it's understandable, that enough people there don't mind too much. Some obviously do though.

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