Do you think visual novels are innovative?
|#1 by lmceachern|
2019-03-15 at 21:28
|Do you think visual novels are an innovative genre in terms of how people consume fiction? I think it's innovative in a sense that it reads like a novel but there are artwork and music and you get to make choices to go along with it which normal books don't have. Also, it's a video game and normally video games rely on gameplay while a visual novel is just reading. I think that's pretty innovative. What do you guys think?|
|#2 by being|
2019-03-15 at 23:51
|Of course it's innovative. It's an entirely new medium of fiction. The fact that it's mostly used to make shovelware nukige doesn't change that.|
|#3 by jikorde|
2019-03-16 at 00:08
|Depends on what you mean by innovative. Visual novels are basically audio books with pictures and player reading speed as a choice, there's not a huge amount of things you can do in a VN that you can't do elsewhere. There are options, the biggest being the whole choice your adventure style in a greater capacity then any book or video game has ever did it, but at the end of the day it's more a mish mash of mediums then a brand new one.|
It doesn't help that little to no innovation has really come to Vn's in the last twenty years. Writing and art has mostly homogenized, and when it comes to tech the only real new thing is live 2d style stuff that doesn't really add a whole lot.
|#4 by bobjr2000|
2019-03-16 at 00:49
|Its innovative in that was something new was made but its not the most creative or imaginative thing to come around. As said you can compare it to books, movies, comics, games, tv, stuff that has been around for awhile. Just personal wouldn't have it on high list of things that would be consider innovative.|
|#5 by jazz957|
2019-03-16 at 01:51
|I miss the time of fully animated VNs. :(|
|#6 by kratoscar2008|
2019-03-16 at 02:07
|Not really, you would get the same effect if you just watch a video and then when a choice pops up its basically just choosing the next video.|
Choices in visual novels are lame, i had much more inmersion in the choice system of the Walking Dead or Mass Effect where even if the choices dont have everlasting consequences the system not only allows to change the current narrative but also allows you to decide the personality of your protagonist. Most VN protagonists choice allign themselves with a base personality given by the authors so for the most part you are not influencing "your" character's personality or how he reacts since all the choices match his current personality (Only exception are nukiges where the MC can be a cuck or a chad).
Also its wasted potential, most VNs even when arent centered about girls have their plots driven by them. Like if you have a war game, instead of choosing a kingdom to serve you choose a girl to serve so instead of being the "Democratic Kigndom's route" its the "moeblob heroine route" which imo restricts a lot of narrative options.
The only innovation that VNs bring are when they are inplemented into other genres like SRPGs and Fighting games.
|#7 by shinytentacool|
2019-03-16 at 05:24
Even nukige are innovative. Interactive porn, that's pretty unique
Which is why I don't really play kinetic nukige. Not very interesting
|#8 by erohatasensei|
2019-03-18 at 02:53
|It depends how much you play. You'll notice patterns really quickly. Especially when it comes to moege because every moege is about amassing as many moe elements as you can. That causes a lot of overlap in styles and that gets boring real quick.|
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