Longest game quick review

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#1 by shad905
2019-07-08 at 10:58
Today I have finally, and unfortunately, finished cha[ter 2. At this point the time counter says 210 hours. And there's still chapter 3 to go... I don't know any other RPG this long (not counting MMO). If anybody knows even longer game than this one please share the title name, - it'd be interesting to check that one out. Although I doubt such a game exists.

Anyway. I must say I enjoyed every but of this game, not counting H-scenes, which I really couldn't care less about. Excellent extremely well written story with parallel universes and time travel involved, unexpected turns. Expecially great job on chapter 2's final boss , bravo, and another pro to there being a lot of foreshadoing to "that" happening sooner or later. Enormous pro for the story being unlinear to the extent it is . At points even Shin Megami Tensei style
Battle system is done extremely well - tons of options making you think of what to do in every given battle and consider enemies' strong points and weaknesses. Huge pro for that, expesially that unlike for eg FF games it is never efficient to just use simple attack option. Example for that being the end of chapter 2 where your normal attack deals approximately 10 000 , while for eg Four Heavenly Fists deal 280 000 HP damage.
Another huge pro for the job/race system, - it's so well done that FF games with their job system can only nerviously smoke by a side. The system gives huge amount of versitility and replayability
Hunfrefs of characters to recruit each with their own unique traits is another point towards replayability
Huge amount of side quests that just keep coming and you never see the end of them. Huge pro for that.
Maybe 10/10 is overrating this, but that's just how I feel towards this game. If not for this game being an eroge if one asked "What's your favourite JRPG of all time?" I'd say "Monster Girl Quest Paradox RPG"
#2 by alexff37
2019-10-14 at 08:33
I played 東方冥異伝 (Touhou Maiden Slash Buster) for 330 hours, but it's more like 3 games in one. This game was amazing, it took me almost half a year to beat. It's pure jrpg though.
#3 by 2379
2020-04-25 at 08:54
One aspect of this game that I wish was better is the soundtrack. While it does have some good music here and there (such as the final boss theme of part 1), most tracks sound really bland and uninspiring to me.

Aside from that, the huge cast of recruitable characters together with the job/race system is what makes this game so fun to me. As you mentioned, and I agree, other JRPGs that also have a similar gameplay mechanic (such as Final Fantasy V's, Dragon Quest VII's, and Bravely Default's job system; Dragon Quest V's, Ni No Kuni's, and even, to some extent, Pokémon's monster collecting system) pale in comparison to how much option and variety Monster Girl Quest Paradox offers in terms of its battle system and party management.

I just find it a shame that the lack of an official English translation and the presence of erotic elements (even though most of it can be avoided) will probably prevent many people from getting to know this game.Last modified on 2020-04-28 at 06:16
#4 by 2379
2020-05-18 at 06:17
Apparently I cannot edit my previous comment anymore, so it seems I have to post another one.

After relistening to this game's OST, it seems I may have come across as too harsh in my previous comment.

I do not think the music in Paradox is bad. In fact, it does its job just fine. For instance, the field theme sounds adventurous, the city theme sounds lively and peaceful, etc. The music is pleasant to hear, and in some cases, it sounds exceptionally good (such as in the already mentioned final boss theme of part 1, but also in part 2's final boss theme).

I think my main complaint is that a significant portion of Paradox's music is taken from the original trilogy, which itself uses a good amount of royalty free tracks. I believe the game's soundtrack could be much better, especially if it had an entirely original soundtrack with music on the level of some of the current battle themes (such as the already mentioned final boss themes, which I believe are totally new compositions, unless I am mistaken).

Again, this is not to say that the soundtrack is bad (quite the opposite). I just think it could be even better. JRPGs are known for their memorable music, after all.
#5 by kiru
2020-05-18 at 08:07
Some games are definitely known for their music. A LOT of them however sure aren't. And when you go doujin, having good music is the big exception.
Royalty free music is pretty common, and while that can work, a lot of creators just take songs they like and fit to the situation to an extend. Sometimes even just something that somewhat fits. But for an OST to work, you kinda need to have it all work together as well. This is where things get hard, because every royalty free music creator has different sounding music. Different digital instruments and tools. Different ways of using that. The reason you probably didn't like the OST during playing the game is most likely this. On their own they might sound good enough and even fitting to the situation they are used in. During the actual gameplay however it just doesn't gear into each other and feels off.
#6 by 2379
2020-05-20 at 10:05
Some games are definitely known for their music. A LOT of them however sure aren't.

Indeed. Though as you can see, I was referring specifically to the same genre of games as Paradox (JRPG). When talking about these types of games (especially the more popular ones), their music is often one of the most praised aspects.

And when you go doujin, having good music is the big exception.

True, true. One cannot expect every independent producer to have the budget necessary to hire composers to make entirely new music for their games. But I still think it is reasonable to wish that a game had an even better soundtrack with new compositions despite the fact that this may not have been possible for the developers at the time.

But for an OST to work, you kinda need to have it all work together as well. This is where things get hard, because every royalty free music creator has different sounding music.

Yes. You make good points.

The reason you probably didn't like the OST during playing the game is most likely this. On their own they might sound good enough and even fitting to the situation they are used in. During the actual gameplay however it just doesn't gear into each other and feels off.

I actually didn't notice a disparity like the one you mentioned where the game's different tracks don't transition well into one another. I guess the fact that most of the soundtrack is copyright-free and also reused from the game's "prequel" somehow makes it feel generic and a bit "soulless" to me. If I played this game without knowing about these facts, then I probably would not have felt as eager to criticize the soundtrack. But when knowing all this, it just makes me think that this aspect of the game, while not bad, could have been better. But perhaps this is just me nitpicking. Once again, I did not dislike the music.

Another aspect of this game which I find interesting to talk about is its recruitable characters. Every recruitable character/enemy not only has unique dialogue in battle but also in situations outside of battle such as when talking to a random NPC and to other playable characters in the Pocket Castle. Speaking about the Pocket Castle, it is very satisfying to see it fill up with new recruited characters running around and occupying specific places. Many characters also have special cut-ins during battle showing an art of them attacking, casting a spell, etc.

These might seem like small additions, but I personally think they add so much more life to the game and its characters - it's especially impressive when you consider the sheer amount of them that can be recruited. The love and attention to detail put into this game is perceptible.Last modified on 2020-05-24 at 01:49

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