|#1 by arkt|
2019-07-21 at 00:19
|Did anyone else think that the length of this game could have been cut down by at least 50%? It feels like the author wasn't satisfied with leaving anything to the reader's imagination and felt the need to shove every little thing in their face. 99% of the twists in the game were easy to predict and the ones that weren't were boring and unimaginative.|
It's hard to believe that the director worked on ever17, since that game had near perfect pacing and just the right amount of slice of life scenes to keep it from getting boring.Last modified on 2019-07-21 at 00:49
|#2 by kiru|
2019-07-21 at 06:07
|I wouldn't say ever17 has near perfect pacing, given how many people gave up during the slice of life, but these games aren't really comparable. The main guy behind ever17 did things like 999 and Virtue's Last Reward afterwards. This is more comparable with Remember 11, as far as I remember. And that game... oh boy. It's one of the worst "let's not reveal anything now, but extend this by ANY artificial means possible" cases. I actually tried to read that game 3 times, and I stopped all three times around the same part.|
|#3 by behappyeveryday|
2019-11-05 at 09:28
|@1 I don't think you were able to predict the main twist of route B and it was definitely one of the best ones out of all fiction stories I've read. |
@2 People who give up during the slice of life moments of Ever17 are probably those who aren't get used to read anything long or those who don't have enough time to read something for at least 5 hours straight. I assume same can be said about almost any very long visual novel - to properly enjoy them you should have at least a week completely free from major distractions.
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