Is Sekai Project struggling?

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#1 by lmceachern
2020-01-12 at 04:25
< report >Did Sekai Project have any big release this year? I was thinking they would publish Summer Pockets but it shows that Visual Arts is going to be publishing it. I also heard they laid off staffs last year. Are they going bankrupt? If they are what can they do to survive?Last modified on 2020-01-12 at 04:25
#2 by ramaladni
2020-01-12 at 04:29
< report >Baldr Sky?
#3 by diabloryuzaki
2020-01-12 at 05:03
< report >SP is the cheapest translator team so it is normal for visual art to ask them for it
#4 by satsuki
2020-01-12 at 11:02
< report >#3 you really think a company with high reputation like Visual Arts would prioritize cost over quality?
#5 by diabloryuzaki
2020-01-12 at 11:21
< report >#4 lol, visual arts product quality target have been achieved before they translate their vns. translating vns for them is like adding ps3/ps4/psv/switch ver, the different is if there is something wrong with their translated ver they can said "blame the translator". unless the original language of their vn is not japanese
#6 by paragonias
2020-01-12 at 18:11
< report >While I can't say if they're really struggling right now, I'd wager we'll see if they do this year. Mind you, they still have a lot of backlog VNs to release, some announced when they first started publishing (Tenshin Ranman for instance). I know I'm in the minority when saying this, but I really think they should focus on releasing stuff, instead of licensing even more.
#7 by nitro
2020-01-21 at 07:07
< report >inb4 that gets release by nekonyan
#8 by rider
2020-02-08 at 14:37
< report >They can't be gone soon enough.
#9 by zap
2020-02-21 at 22:19
< report >A poll is not going to give a good answer to that question, as much as we might want it's true.

Possibly related: Sekai lost the publishing rights for Muv-Luv the other day.
link
The comments there suggest it's moving them to the company that actually owns Age, so it may not be much of a doom and gloom indicator.
Though I sure did state in the recent backer survey that I wouldn't pay money for any spin-offs if Sekai had their hands in it.
#10 by triority
2020-02-21 at 22:50
< report >It's hard to say what is going on with Sekai really... Speaking as someone who is waiting for Re;Lord 2 to come out (and which as had 0% engine upgrade for the past (nearly) 2 years), I do hope Sekai are doing fine. They certainly don't appear to be in immediate trouble, anyway

I don't know whether the engine problem is to do with Escu:de or not though - there hasn't been any word about it, and it would probably help if Sekai were occasionally a bit more communicative.Last modified on 2020-02-21 at 22:51
#11 by encrypted12345
2020-02-22 at 02:00
< report >I personally don't think that they are dead as much as I wish it were true. That said, I do think that they are shifting away from 18+ games and shifting towards all ages indie games, so I probably won't have as much beef with them once they do.

I also think that there's a good chance that Nekonyan is secretly a Sekai Project rebrand especially with how some staff reacted when Sol Press got Irotoridori and remarking how Nekonyan getting the Yuzusoft licenses was "different", but that's just a theory.
#12 by tahu157
2020-02-22 at 03:29
< report >@11 I hadn't considered that Nekonyan were a stealth rebrand. I thought for sure that licenses transferring was because the various developers were unhappy with Sekai Project but the rebrand seems entirely possible.
#13 by pstevo123
2020-02-22 at 13:54
< report >While I have issues with Sekai for reasons like announcing another game before doing their already big backlog of unreleased announcements and Kickstarters.

They have said in their backer emails that they created their own game engine (Or obtained a new one, can't fully remember the finer details) and are in the progress of porting their games to this engine with promise that a lot of these older announcements will be out some point this year.
Again this is Sekai so who knows how much truth there is behind this, but with some luck this year might show them with a few releases that were already promised.Last modified on 2020-02-22 at 13:55
#14 by ecchihieronymus
2020-02-22 at 15:30
< report >#11 #12

Didn't Sekai help NekoNyan become legit?

They're also all using the same storefront, including FAKKU!.
#15 by tahu157
2020-02-23 at 03:09
< report >#13 that's interesting. I know the Narcissu Anniversary project has been extended this long so they could port the game to Unity. Is that the engine mentioned in the other updates?
#16 by dk382
2020-02-23 at 03:46
< report >The only real relationship NekoNyan has with Sekai Project is that NN sells their games on the Denpasoft store (as do some other eroge localization companies too). Otherwise, fully separate, as anyone actually in the industry will tell you.

Didn't Sekai help NekoNyan become legit?
No? Not sure what gave you that idea.
#17 by ecchihieronymus
2020-02-23 at 07:00
< report >#16

Hm, I probably confused that with something else since I'm pretty sure that one of the bigger publishers helped another in becoming legit.

And what I meant by storefront is that when you go to NekoNyan's, Denpasoft's and FAKKU!'s shops you'll be greeted with the same check-out and cart screens which probably means that all three shops use the same digital check-out service or whatever the name is.
#18 by tw1sted
2020-02-23 at 10:05
< report >#17 Pretty sure it's because they all use Shopify or some variant of it.
#19 by rider
2020-06-01 at 00:14
< report >It can't die soon enough.
#20 by artumis
2020-06-01 at 02:46
< report >Considering what I've heard, I'm under the impression they're doing fine, but that their VN sales simply aren't giving them the kind of returns they'd like. As a result, they're deciding to shift their focus to presumably easier markets. Either requiring less investment, or generally lower risk.

That said, I can't personally say that I think they picked a particularly good set of licenses. Say what you like about the various translation companies but even some of the "worst" ones at least pick up a variety of licenses that people begrudgingly purchase. Others, like Cherry Kiss, have their target set pretty clear and just like Miel/Norn, focus on putting out short titles quickly for cheap, with a relatively wide selection of material (even if pregnancy is pretty much a given).

Sekai Project just kind of exists right now, with relatively sparse releases and a bunch of stuff that's been sitting in the pipeline for ages. They seem to have a relatively negative perception when it comes to their quality and they aren't some "god-tier" TL where they get sales from their involvement alone (not sure any TL company really is). Additionally, the majority of their catalog is milquetoast material, so they don't even have the benefit of attracting customers from all over the spectrum. Plus I recall them mentioning Steam, which really just makes me wonder about the actual market when it comes to various distribution sites and VNs. I'd personally never purchase a VN from Steam, but considering the aforementioned milquetoast material, it's entirely possible they envisioned that kind of VN going over incredibly well with people randomly browsing Steam.

In the end, more licensed TLs is [generally] better. Until I spend far more time increasing my proficiency in Japanese, English TLs will be my go to but there's far more people who [understandably] aren't remotely interested in non-English works. Sekai Project seems to have been able to tap that market to a satisfying degree and even if I was never a fan, I can't say that I'm glad to see them leaving.

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