Do full animation novels still exist?

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#1 by darksshades
2020-06-19 at 07:43
Everyone probably knows SchoolDays(link), SummerDays(link) and CrossDays(link).
But are there any companies out there that still makes this kind of novel type?

--So here is a little bit of history on this type of genre and the brands that I found that made them.

This style of novel mainly started with Sogna(link) in 93 but they went bankrupt in 2000~ with its last game in 2003.

After that there was Jam Creation(link) as a publisher, but mainly Yui Koubou(link) and its imprint Erogos(link) that started 2000-2004 and existed until its latest release on 2007 with quite a few short games.

It was at this time that Overflow's Schooldays first appeared (2006) and finally the last release from CrossDays(2010) also seamingly the last real game of the company.

Finally there is also Jellyfish with the best animation quality overall in Sisters(link) released in 2011 and the latest novel of this type that I could find. Also Jellyfish feels a bit like a doujin group as its releases are really spaced together.

--end of history

So are there any more recent games of this type?
My guess is that they are not made anymore due to it being too expensive or having low returns.
#2 by adamstan
2020-06-19 at 08:09
I was quite disappointed with Jellyfish's Sisters. It looked very good, I liked the characters, and the story had potential to be quite decent nakige. But the devs decided that the best use for all that animation would be to turn that "na" into "nu" :/
#3 by eacil
2020-06-19 at 08:16
Yeah, no, VN using hand-drawn animation pretty much do not exist anymore. It was replaced by crappy vectorial animation. You don't need a whole studio anymore just to animate few seconds as you can plaster this shit on an industrial scale, though it's not as easy as it seems (or all Lilith would be fully "animated" this way). I wouldn't be surprised if most people can't even tell the difference, which is very sad.
You also have those horror shows in full 3D.

You had Marco to Ginga Ryuu this year as a counter example. Couldn't play it but it has hand-drawn cut-scenes. Quite different from what you are asking for, as, from the five minutes I could play, it's not well integrated text and animation but more an alternating between regular presentation and anime cut-scenes.
#4 by chaosharbringer
2020-06-19 at 09:00
There's Rondo Duo from Tinklebell.
#5 by chaosharbringer
2020-06-19 at 09:08
There's also these groups link, link, and Qualiaffordance I think.
#6 by eacil
2020-06-19 at 09:28
See, Darksshades, when I tell you that people can't even tell the difference between hand-drawn and vectorial animations?
#7 by darksshades
2020-06-19 at 09:37
#3, speaking of lilith animations.... I also really miss high-quality H-scene animations like the good Elf(link) games. I don't know if its because there were fully hand animated or they just nailed the movement but all other games that have animated H-scenes just feels cheap or plain bad. Btw, for me, Lilith's games are one of the best of such animations but still not near Elf's.

#4, Tinklebell games have a very unique animation style but its more like a very good vector-animation than fully animated.

#5, Oh yeah... I completely forgot about Qualiaffordance... I've been meaning to play that for a while now and did not remember it existed anymore, thanks.

On another note, I just remember about another thing... There are games from Ad:Lib(link) that does not have animation but their CG and sprite feels like an animated one. I don't know, maybe its just how they draw the light/shadows that makes it so.
#8 by eacil
2020-06-19 at 09:50
And I created a tag just for that feeling you had when looking at ad:lib's VN.
It's Flat Tints Only and I almost single-handedly tagged it as no one knows it exists or understand what it's for... :(

Edit: if a tagmod read this, please add the alias "Anime-like shading" as it was forgotten. Thanks.Last modified on 2020-06-19 at 09:52
#9 by chaosharbringer
2020-06-19 at 10:54
I was only answering the question but thank you for being an ass about it, @eacil.
#10 by rampaa
2020-06-19 at 16:06
There's a tag for fully animated VNs: Interactive Movie

As a side note, someone should rename Flat Tints Only as "Flat Tints", because Eacil himself clearly does not care about the "Only" part . :( See: link, link, link, link, link
#11 by eacil
2020-06-19 at 19:39
This is a misunderstanding.

I have one change to ask if you allow me: the Only should apply to CG/tachie separately, not to the whole VN. I mean that the whole CG/tachie should use flat tints, but if the tachie are using that art style and the event CG another art style, or if half the CG are in that art style and the rest uses gradation, you should use the tag's weight to illustrate the ratio. That's why tags' weight are here for and that should allow more latitude for the tag (not to say you would have to check all the CG to apply it).

Cannonball, for example, use Flat Tints Only for its tachie, which deserve a 1.0. That's why I comment my tagging on those "hybrids".Last modified on 2020-06-19 at 19:42


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