[MASSIVE SPOILERS] About that one mystery

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#1 by Belfry
2021-11-24 at 23:18
< report >You know the one. Isla's death (Sai's little trick could be done in lots of different ways, so discussing that one is probably pointless - just a fun thought experiment). I haven't really found anything approaching a working theory anywhere, so I'm curious if anyone here knows of any. It's not something super relevant to the plot or anything, but it DOES feel weird that the authors chose to simply obscure it - if we don't know the solution, we have no way of checking our answers in the first place.
#2 by Ninius
2021-11-25 at 00:07
< report >Yeah that was exactly one of the most annoying things in the novel. Unfortunately I have no clue other than I think it has to do something with the cabinets. Maybe she was stuck in them for some reason and suffocated to death? I couldn't wrap my head around how or why though. The narrative said something about the irresponsibility of others IIRC. Maybe she got in a loop where she couldn't get out of the cabinet, I don't know. I hope someone smarter comes to tell us the answer someday.
#3 by Belfry
2021-11-25 at 00:29
< report >Yep, this is just weird. I just finished the game and fiddled with a possible solution for a while, but I will openly admit I lost my desire to continue once I was realized there was no solution anywhere, in-game or otherwise. I'm a firm believer that providing the solution to a puzzle is an issue of class, and an essential part of the pact between puzzle maker and puzzle solver. The journey is only half of the pleasure of tackling a GOOD enigma; the other half comes from the catharsis of solving the puzzle OR the frustration of being outsmarted (and then awed by the actual solution, assuming the thing was well-made). If there's no answer anywhere, both of these scenarios are denied; a puzzle without a solution is just half a puzzle, like an undercooked meal.

Giving us an answer is also a clear sign that the author is confident in his work; without a solution, we have no way of eventually knowing if we're dealing with something actually well-made or just a bundle of leaps of faith and moon logic - and let's face it: a few of the puzzles in Sekimeiya DO rely a little bit on those kinds of things.
Last modified on 2021-11-25 at 01:41
#4 by flvbycjctnheheh
2021-11-25 at 04:34
< report >From what I understand, Isla touched the "past Sekimeiya". As she got trapped in the cabinet (which the adults didn't bother to open after it closed up on its own), her "future self" was dead from suffocation, so she was transported back into the past as a corpse which she then saw when she just opened the cabinet. What I still don't understand is why her corpse disappeared as well alongside the Sekimeiya. Perhaps they were erased due to the paradox of there being "three" versions of Isla in the same place. Perhaps this is just an answer to the question of what happens when an entrapped person uses Sekimeiya and their past and future locations are the same and can't be changed.Last modified on 2021-11-25 at 09:27
#5 by swordfish96
2021-11-25 at 09:33
< report > I'd guess that at the point of going to the past, her corpse counted as a possession causing it to disappear and it didn't reappear in the past since she wouldn't possess it in the future
#6 by flvbycjctnheheh
2021-11-25 at 09:52
< report >@5 If so, then why did she reappear in the future?


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