|#1 by milo|
2013-04-06 at 12:13
|< report >What the title means. Roaming around as usual, and suddenly I saw this being tagged 'linear plot', which I don't think it should, as a linear plot should be one without different routes, as stated here: link. I know Seinarukana has routes, so isn't this wrong?|
|#2 by harag|
2013-04-06 at 13:04
|< report >I think a VN without routes is a kinetic novel, not a linear plot novel.|
In my opinion Aselia has linear plot as well, since the only difference between routes are just some extra missions and the epilouge, the main story is still the same. I guess it's like that, with this one too.
|#3 by gabezhul|
2013-04-06 at 13:35
|< report >No, a kinetic novel is one without any branches, brief or otherwise, often without even choices. See the Umineko games for example.|
As for g145, you are spot on. A linear plot means that the main storyline is static and does not change. EnA is a perfectly good example of that, as its routes do not branch off the main plotline: you have to do the missions in order no matter what you do, no matter which heroines you choose, and you have to fight the same battles as well.
|#4 by overmage|
2013-04-06 at 14:56
|< report >kinetic novels are a subset of linear plots, as has been stated above.|
Linear plots just mean that there is only one general storyline. It's a rather loose definition, as you could have wildly varying minor plotlines, or you could experience the same story in an order of your choosing.
A kinetic novel on the other hand is a lot stricter. It's a vn with a linear plot but without any opportunity to experience the plot in a different way whatsoever, be it minor or major details. Even if it has choices, the choices won't change anything plot-wise. Most kinetic novels have no choices at all.Last modified on 2013-04-06 at 14:58
|#5 by milo|
2013-04-07 at 03:38
|< report >Ah, I see. That explains it a lot, thanks. Played EnA way back ago, forgot that the story doesn't really split that much.|
|#6 by takata|
2013-04-07 at 21:47
|< report >Does this sound like a better description for g145?|
A game with a linear plot has a static main storyline. It is not possible to get into substantially different routes.
The game may prompt the player with choices, but they do not significantly change the plot. The choices may still result in different endings or brief branches in the storyline.
Examples include Utawarerumono and Eien no Aselia. In Utawarerumono, choices usually only influence the order you see events in. There is only one ending. In Eien no Aselia, only one chapter, the epilogue and the ending change depending on which heroine you end the game with.
Maybe it needs a note about "substantially different" being subjective. ?Last modified on 2013-04-07 at 21:50
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