Muv Luv Kicstarter

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#26 by dk382
2015-09-25 at 07:54
< report >@24: There's also the fact that age's commitment seems stronger and more earnest than Key's and Frontwing's in their respective Kickstarters. They have plenty to say themselves about this and seem pretty into it. The fact that they're willing to create new art just for these releases shows that. This kind of commitment helps a lot.
#27 by encrypted12345
2015-09-25 at 08:38
< report >^ Yeah, both of those companies seemed really reluctant to accept money. Also, the Muv Luv kickstarter has a ton of neat stuff between robot models, hoodies, and the one I would get if I had cash, the Destroyer plushie. The Clannad and Grisaia kickstarters don't compare at all in the variety of physical goods.
#28 by jazz957
2015-09-25 at 17:42
< report >Muv-Luv Kickstarter Update #3: FAQ and Add-Ons
#29 by encrypted12345
2015-09-25 at 19:03
< report >In about 24 hours, the kickstarter is already halfway to it's final stretch goal. That's extremely impressive. I wasn't sure how it would do compared to the Clannad and Grisaia kickstarters, but it may exceed them. That said, I expect it to slow down to a crawl in a few days; it's already much slower than it was in the first day.
#30 by warfoki
2015-09-25 at 21:39
< report >That's normal. Usually Kickstarter campaigns have a peak in the first few days and one on the last day.Last modified on 2015-09-25 at 21:40
#31 by aexis
2015-09-26 at 01:16
< report >@29 It already exceed them in the first two days, Grisaia did 201,48$ and Clannad 173.74$ while Muv-Luv is currently doing 374$, if it keeps this pace it will surpass both of them by a fair margin by the end of the Kickstarter.Last modified on 2015-09-26 at 01:18
#32 by ginseigou
2015-09-26 at 14:56
< report >I am appalled to see that so many people support kikestarter scams. It's like pouring money down the drain.Truly a financial pyramid of the digital century.Last modified on 2015-09-26 at 15:06
#33 by warfoki
2015-09-26 at 15:26
< report >While Kickstater can give itself to scams, pretty much every sign points to this project being legit. So I really don't get what's your problem.Last modified on 2015-09-26 at 15:26
#34 by babymetal
2015-09-26 at 15:33
< report >More than half of those funds should go to Ixrec.
#35 by encrypted12345
2015-09-26 at 15:52
< report >^^^ That's like saying to investors to stop investing because some businesses are incompetent. While Kickstarter does attract things like the Ouya, Double Fine, and Mighty No 9, that hardly means all kickstarter projects are bad. You just have to be very careful. Such is the risk of capitalism.

Though I should mention that I dislike companies that use kickstarter for a large amount of projects like Sekai Project. Once you've had at least a couple of successful kickstarters, you should do the majority of your work in-house.

^I'm not sure how much of his translation they'll use. The KS page implied that they'll do it from scratch, though maybe they'll consult him or something.Last modified on 2015-09-26 at 15:54
#36 by pendelhaven
2015-09-26 at 16:23
< report >^^ Ixrec has been inactive for a really really long time. You could assume the group is dead. As much as that pains me.
#37 by babymetal
2015-09-26 at 17:02
< report >> consult
The right word here is "consume". They are going to take his translation as a template and doll it up here and there. A little bit of everywhere at best. Your usual story with kickstarters. It freaks me out how readily those wapanese buffs throws money at monitor. I'd rather spend that cash on pursuing innovative ways to prevent and control cancer. Or maybe on purging this world from Islam, which is another type of cancer, btw.
> #36
He shared with us enough Japanese glory. So let him fuck his hot gf and let's move on.Last modified on 2015-09-26 at 17:50
#38 by formis
2015-09-26 at 17:12
< report >@35 At the very least, I think they should use the Amaterasu translation as a basis for translated terminology, since there are going to be terms the English fanbase is already used to that could be translated differently.
And I guess even some intentionally untranslated terms, like 'Eishi'. It simply sounds way cooler that way rather than 'TSF pilot', or even the rough translation to 'guardsman' as used in the fan translation of the manga.Last modified on 2015-09-26 at 17:13
#39 by warfoki
2015-09-26 at 17:18
< report >
They'll consume and doll up here and there. A little bit of everywhere at best. Your usual story with kickstarters. It freaks me out how readily those wapanese buffs throws money at monitor. I'd rather spend that cash on coping with cancer and muslims.

What. The. Fuck.

Seriously, I've read it three times and I still have no idea what the hell are you talking about...
#40 by pendelhaven
2015-09-26 at 17:22
< report >^ It's still possible that the whole "project" is nothing more than a scam, so rather donate that money to coping with cancer or muslims (<--- no idea on this one though)

He shared with us enough Japanese glory. So let him fuck his hot gf and let's move on.

Damn it, even Ixrec failed to learn. Failing to learn that pursuing a heroine will only lead to the game over screen, or going back to title screen, no matter how "good" of an end it gets.

Is it just for the sake of H-scenes? or some shitty drama before the "game" ends? or just a big M and want to reach a bad end? *sigh*Last modified on 2015-09-26 at 17:27
#41 by warfoki
2015-09-26 at 17:30
< report >Well, by that logic don't donate your money for cancer or anything else, since those can be scams as well. In fact, they have a higher chance to be scams.

Whatever, let's get back on topic.
#42 by babymetal
2015-09-26 at 17:57
< report >#39
I've tidied up a number of things. Duh, try one more time :<
#43 by warfoki
2015-09-26 at 18:07
< report >I've actually managed to understand this. If I manage to get together enough money to pay 60$, I will. Not because of the translation, but to support the developers. Because let's be honest how many of the readers, who voted MLA into its #1 position, have actually paid for this game? Not too many. It'd take a lot of money, while now these people can buy it for a reasonable price. And then, of course, there are the hardcore fans who are willing to put in a thousand of dollars, just because they are fans.
#44 by babymetal
2015-09-26 at 18:35
< report >I won't. But only because Age still show us a great way to milk a franchise.
>game over screen
Who fucking cares about that. You might as well turn the auto-read off and live in the here and now. I'd rather see my own name in the closing credits than let my long and low to the ground friend go numb after being single too long.
#45 by ginseigou
2015-09-27 at 01:53
< report >#43 it's your freedom, whatever. I just don't see why can't a rich developer like age release an already existing vn with ready translation without kickstarter. I am pretty sure developers can add whatever they have promised in a new release without additional monetary support just like they do in the Japanese vn market.

As for licensing, i don't think it should concern people who buy the vn. I mean the publisher in the west should take care about it himself because as he gains profits after release and it is in his interest. Kickstarter just inflates prices.Last modified on 2015-09-27 at 02:23
#46 by encrypted12345
2015-09-27 at 02:19
< report >@45 While one of the purposes of the kickstarter is to receive money for a project, the other main purpose is to gauge demand for a product. The latter is extremely necessary, especially in a niche within a niche market such as English visual novels. If VN's are already niche in Japan, they are much more so in the West. While age probably did have enough money to localize, they probably did not have enough money to want to casually throw hundreds of thousands on a risky venture.

I would understand your frustration if this was the second kickstarter that age and Degica did together, (KimiNozo never), but that doesn't apply as much here.Last modified on 2015-09-27 at 02:19
#47 by jazz957
2015-09-27 at 03:34
< report >The first stretch goal has been hit. link
#48 by pendelhaven
2015-09-27 at 09:38
< report >
especially in a niche within a niche market such as English visual novels. If VN's are already niche in Japan, they are much more so in the West.

English doesn't necessarily equate to the West, because there's far more countries that can read/speak English compared to Japanese. If anything, untranslated VNs --are-- the niche ones simply because of language barriers.

When your market is just one small patch of a land, and when your market is practically the entire world, you just KNOW how big of a difference that is.Last modified on 2015-09-27 at 09:39
#49 by warfoki
2015-09-27 at 10:47
< report >True, however exactly because of the language barriers, the number of VN-readers outside of Japan is limited, since not many people are even exposed to the genre. This has been changing lately, but the amount of official English releases is still quite low.
#50 by pendelhaven
2015-09-27 at 11:00
< report >^ your "problem" fall under advertising and PR category, which imo is just a secondary objective. language barriers on the other hand fall under demography (how big your potential market is.) which imo is the primary objective.

If it wasn't, then there wouldn't be a "fan TL era".