Muv Luv Kicstarter

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#51 by overmage
2015-09-27 at 15:42
< report >I bought the Yuuko's gift bag tier though I may pirate the game on release since I don't want to double-pay for the same game

Also VN fanbase size is fucking pathetic outside of Japan and even within Japan itself it's pretty niche, I would know seeing as I live hereLast modified on 2015-09-27 at 15:42
#52 by pendelhaven
2015-09-27 at 16:47
< report >
Also VN fanbase size is fucking pathetic outside of Japan and even within Japan itself it's pretty niche, I would know seeing as I live here

Welp, I'm willing to bet one day the English market will outstrip the JP-only market. It's hard if not impossible to fight demographics.

SP has been pretty promising lately. Plus the many Kickstarter projects. And please, who'd seriously put up a fight on a big platform such as Steam?Last modified on 2015-09-27 at 16:47
#53 by jazz957
2015-09-27 at 16:56
< report >Well, Steam's restriction on 18+ games will certainly make things more difficult.
#54 by pendelhaven
2015-09-27 at 17:01
< report >^ If anything I am finding it easy.

Unless we're talking of something like Grisaia 2, Most H-scenes in VNs are skippable and has 0 relation to the main plot. Just look at Kira*Kira. It's the only thing that keeps most VNs G-rated.
#55 by PabloC
2015-09-27 at 20:01
< report >^ If VNs will ever get super-tame to meet retarded Western ero-standards, I will stop reading them.

That aside, Western fanbase isn't THAT small. There are almost 100k users registered on VNDB - that's slightly less than 1% of Japan's entire population. I wouldn't be surprised if non-Japanese fanbase outnumbered the Japanese one in a few years. With the right marketing, Muv-Luv could accelerate it's growth quite a lot.
#56 by overmage
2015-09-28 at 13:40
< report >Wishful thinking, because the fanbase is itself limited by title availability, which is limited by translation. one good game alone won't sell a medium
#57 by kiru
2015-09-28 at 14:16
< report >Muvluv isn't suited for that anyway. It's a trilogy. One where even the biggest fans say the it takes a LONG FREAKIN' TIME before it gets really good. If you aren't into the medium anyway AND have some patience, Muvluv isn't for you.
And then you have the issue that Extra can also be easily considered horrible. I still think MLA's ratings are inflated because Extra does a DAMN GOOD job at driving people away.

That said we get more and more titles. And things should grow, while JP development of VNs hopefully adapts rather sooner than later. It's not about the lewdness. It's about the resolution. How many VNs are developed in Japan that actually offer 1080p or higher native resolution for their local market? Are there even any? There's still stuff in 800*600 developed at this very date. It's a pretty big issue for the western market. I see this with rpg-maker games on steam as well. Those with tiny resolutions (because of the limitations of the engine) seem to get way worse feedback than those that have 1080p+ resolutions even if it's also "only" retro sprites.
#58 by PabloC
2015-09-28 at 14:52
< report >
one good game alone won't sell a medium
And who says it will?
One good game can help though. With getting other good games translated, if nothing else. Also, since we are talking about ridiculously small fanbases here, even a small increase will be noticeable.

@Kiru
I still think MLA's ratings are inflated because Extra does a DAMN GOOD job at driving people away.
Yeah, that's one of the reasons why I haven't read it yet...

However, does that really mean that Muv-Luv isn't suited for expanding Western VN fanbase?
What's one of the most popular VNs among people new to the medium? Katawa Shoujo? What are the Steam bestsellers? Sakura crap?
People actually want stuff like that. That's why I think Muv-Luv has a rather good potential. Not because of Alternative. Because of weaker prequels that lead to something better.

It could a similar effect as Sengoku Rance's "came for porn, stayed for gameplay". People will come expecting some dating crap, and will get exactly this. Plus, a nice bonus they didn't expect, that might convince some of them that VNs aren't limited to crappy romances and porn. Maybe.
#59 by warfoki
2015-09-28 at 15:03
< report >
What's one of the most popular VNs among people new to the medium? Katawa Shoujo? What are the Steam bestsellers? Sakura crap?

I get where are you coming from, but please don't put those two on the same level. KS is not perfect, but it's a good VN with genuine effort put into it. Sakura titles on the other hand are soft porn thrash produced en masse.

I don't think that MLA in and of itself will change anything. I think the change has started a while ago. The western market is constantly increasing and this is being recognised in Japan as well, especially considering that their own market is ridiculously oversaturated. I mean could any of you imagine Key releasing a new title in English and in Japanese at the same time a few years back? Just an example.Last modified on 2015-09-28 at 15:03
#60 by john579
2015-09-28 at 15:12
< report >Tokyo school life is on steam and it is actually good.

sakura was made just cause they knew all the horny teens on steam would buy it.(just look at the stupid ass reviews of the game)
#61 by pendelhaven
2015-09-28 at 15:19
< report >I'm willing to bet 70+% of the VNs here in VNDB are nukige which puts us in advantage. Those tiny amounts of TLed VNs are, as the saying goes, "getting rid of the weed". Not speaking of Dual Phase or those translated Dieselmine VNs.
#62 by warfoki
2015-09-28 at 15:26
< report >There's nothing extraordinary in that. I mean, if you look at, say, movies from that perspective, then you'll realise that the amount of porn movies massively outnumber pretty much every other genre combined. It's just that we don't index, say, the entire archive of Kink.com or Brazzers on IMDB.Last modified on 2015-09-28 at 18:17
#63 by encrypted12345
2015-09-28 at 15:34
< report >Something I find interesting is that the Muv Luv KS currently has a bit less than half of the backers that the Clannad KS ultimately had, yet it has raised 80% of the money Clannad raised. It'll probably reach the record of most money raised for a VN translation in Kickstarter and keep that record for a long while.Last modified on 2015-09-28 at 15:36
#64 by formis
2015-09-28 at 16:09
< report >^ I think that may have something to do with the price distribution of the backer rewards.
Clannad had the limited pledges for $1000 and $7000 (totalling at $46k) and the rest of the pledges went only up to $205.
MuvLuv has limited pledges from $800 to $5000 (didn't count it, but it should be more in total than $46k) and the rest go up to $500. Theoretically you'd need less people to raise the same amount of money, and the $3000 pledges aren't even depleted yet.Last modified on 2015-09-28 at 16:11
#65 by PabloC
2015-09-28 at 17:39
< report >
I get where are you coming from, but please don't put those two on the same level. KS is not perfect, but it's a good VN with genuine effort put into it. Sakura titles on the other hand are soft porn thrash produced en masse.
Hey, I'm not putting them on the same level, I'm just mentioning those as examples. Sadly, it's a fact that Sakura crap sells ridiculously well (considering it's """"quality""""). Go complain to Steam fellows, not me. :PLast modified on 2015-09-28 at 17:40
#66 by jazz957
2015-10-01 at 18:20
< report >So, the Vita and Android stretch goal has been hit!
#67 by encrypted12345
2015-10-01 at 18:39
< report >As expected, though it seems to have hit the mid-KS slump. It'll be a while before the 600,000 goal is hit, though it should be funded before the final burst in funds. The final burst should then be more than enough to reach the last stretch goal.
#68 by jazz957
2015-10-01 at 22:29
< report >Muv-Luv Kickstarter Update #6: Hello Android/Vita, Goodbye DRMLast modified on 2015-10-01 at 22:29
#69 by encrypted12345
2015-10-03 at 19:55
< report >For those who only want the Vita version, the pledge is up now.
#70 by jazz957
2015-10-12 at 16:44
< report >Muv-Luv Kickstarter Update #9

Edit

The 600k stretch goal for the Muv-Luv Kickstarter has been hit!Last modified on 2015-10-12 at 18:17
#71 by awvnx
2015-10-12 at 22:42
< report >Very interested in the physical Vita release. I probably wouldn't have bought into the KS if not for a Vita release in general, but physical copy is a nice bonus. I hope with this success of this and S;G's console release, there could be more Vita localizations in the future.Last modified on 2015-10-12 at 22:43
#72 by jazz957
2015-10-15 at 19:30
< report >Muv-Luv Kickstarter Update #11
#73 by jazz957
2015-10-23 at 18:08
< report >Muv-Luv Kickstarter Update #12
#74 by eacil
2015-10-23 at 19:34
< report >I found weird to not see any cynical comment about how the android+ps v stretch goal is used to fund the preprogrammed japanese port. It's like +100k$ for translating an artbook digital-only...
An now, if I understand, they need 180k$ to print the pages?

That's KS for you.
#75 by jazz957
2015-10-23 at 19:37
< report >I backed it. And I'm very pleased with how they've been handling it, so I have nothing cynical to say. :P Not surprised you'd be the one to do so, eacil. :PLast modified on 2015-10-23 at 19:38