Seinarukana -GD-

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#51 by sanahtlig
2016-04-23 at 15:05
< report >The gameplay is improved, the story is weaker. Aselia the Eternal is one of my favorite games (9). I rate Seinarukana lower overall (8). I gave Yumina a 7, as the storytelling was worse still and so was the combat.

This game is very high on slight-of-life comedy segments. I'd like to say they compose at least 50% of the story, probably more. If, like me, you don't like slice-of-life, you may find yourself tempted to use the ctrl key.
#52 by bookwormotaku
2016-04-23 at 17:44
< report >It depends on how well written the slice of life is. I really liked the common routes for Grisaia and Rewrite because the characters were so entertaining but could barely keep my eyes open reading Kazoku Keikaku to where I finally just dropped the game and also because I only liked a couple of the characters. Where would Seinarukana fall?
#53 by sanahtlig
2016-04-23 at 18:21
< report >If you liked Yumina the Ethereal you'll probably like Seinarukana.
#54 by jazz957
2016-04-23 at 20:32
< report >You wouldn't need a specialized trainer. Cheat Engine would most likely do the trick. I mean sure, a trainer would save time.
#55 by dk382
2016-04-23 at 21:00
< report >If you're like me and you DO like slice of life, then this thread has made the game sound better than ever. :p
#56 by blasterion
2016-04-24 at 00:39
< report >Where can I find such a trainer? I really don't feel like grinding levels and stuff again.
#57 by gabezhul
2016-04-24 at 12:09
< report >I'm repurposing the thread into a GD.

Also, I have heard some extremely alarming things about the translation. Along the lines of "localization" and "changing all references to Buddhism into Christianity" and such. Some even say the translation is so liberal it is practically a rewrite of the original. Is there anyone around here who can comment on that?
#58 by sanahtlig
2016-04-24 at 13:18
< report >I don't have my copy yet, but according to Aroduc the game was edited by Makoto. Makoto is regarded as one of the best translators in the scene, so I expect the translation to be a tier above JAST's usual fare.Last modified on 2016-04-24 at 13:19
#59 by gabezhul
2016-04-24 at 15:15
< report >That didn't really address my concerns regarding the "localization" (again, that whole "changing things to refer to Christianity instead of Buddhism, because accessibility" part). I suppose we have to wait and see until more people get their copies.
#60 by jack90
2016-04-24 at 19:14
< report >So anyone have luck using cheat engine? its seem to crash my game
#61 by blasterion
2016-04-24 at 19:18
< report >A new game + file would be great, Old Japanese saves don't work anymoreLast modified on 2016-04-24 at 19:26
#62 by reo
2016-04-24 at 19:26
< report >I think Seinarukana does have the "Unconditional victory" official patch.
#63 by blasterion
2016-04-24 at 19:31
< report >does it still work for the English version? a lot of the old stuff don't
#64 by jack90
2016-04-24 at 19:35
< report >do you have a link to this patch to check?
#65 by blasterion
2016-04-24 at 19:42
< report >Nope not anymore
#66 by loctar87
2016-04-24 at 20:26
< report >I've successfully used cheat engine to increase my bound mana to a few million. That helps ease the difficulty, though it doesn't go as far as you'd think. You can still easily get wiped out if you aren't paying attention, and the level caps and the way skills are distributed over time still make it a bit of a challenge to get the highest ranking.

I don't like how getting a high rank gives you a bonus skill. It means if you get low ranks, you can be at a major disadvantage in later missions. I'm cheating a bit mostly just because of that "feature".Last modified on 2016-04-24 at 20:45
#67 by gabezhul
2016-04-24 at 20:42
< report >If it's anything like Aselia, you should be able to edit everything pretty easily. If you worry about being wiped out, just make sure you freeze the health and skill-usages of your main team and roflstomp everything.

As far as I have seen from reviews and descriptions, this game is following the same formula as Aselia, aka you do a normal run -> you do a hard run (which is roughly the same difficulty level, because you carry your units over) and then use the high-level units from your hard run to murder everything on normal difficulty on subsequent runs.
#68 by kiru
2016-04-24 at 20:46
< report >But this has no routes anymore, right? So that's just a major waste of time, unless you want to get all the h-scenes or whatever. (Already Aselia had barely "routes" though..)

Well, anyway, I'd be interested about how the gameplay is as well. I.. seriously doubt they could improve that pile of crap that was in the first one enough, but I mean, maybe?
#69 by gabezhul
2016-04-24 at 20:51
< report >What do you mean "this has no routes anymore"? As far as I can tell it should have about half a dozen, though they apparently branch off late Aselia-style. One of the heroines can only even be unlocked on the second run.

On a sidenote, I am currently torn over this game. I mean, right now I finally have a steady income, and I should buy this game as it is something I have been looking forward to, but I not only already exceeded this month's entertainment budget (I spent it on Aigis), but practically all I can hear about this title is mired in complaints, so that doesn't help my enthusiasm either...
#70 by warfoki
2016-04-24 at 21:09
< report >So how about you do it the good old way: pirate it and if it's NOT butchered, then buy it. If it is, then fuck 'em.
#71 by kiru
2016-04-24 at 21:46
< report >No routes as in "no actual real divergence". I'm not 100% sure about this, but think of it like Sharin no Kuni. Choosing a girl only gives a scene here and there and maybe a small epilogue, but the actual content and mainstory remain the same.
Might be wrong here though. I know it's the case for Kami no Rhapsody, so if I'm wrong, I've probably mixed some things up here, as I recently looked things up about that VN. I mean this does have the "Brief Branches" tag at least, but technically "linear plot" should have a way bigger strength without routes. But given that this is just barely out in English, tags can be still kinda wrong.
#72 by sanahtlig
2016-04-24 at 21:58
< report >There's some late branching and at least 1 route-specific map towards the end, as I recall.

I don't like how getting a high rank gives you a bonus skill. It means if you get low ranks, you can be at a major disadvantage in later missions. I'm cheating a bit mostly just because of that "feature".
That's one of my favorite aspects of the system, actually. The bonus skills aren't a huge advantage. They tend to give you earlier access to skills you'll get later anyway. Sure, you'll fall behind the curve and it'll be all that much harder to get S rank later on (the bonus skills give you the added oomph to do a successful blitzkrieg attack from multiple directions), but you shouldn't have trouble simply clearing missions with infinite time.

If you wait for the Steam version there will probably be a playable demo. Hopefully. Maybe? Although like I said, the story early on is very-slice-of-life'ish and slow. It gets a bit better later on.

Seinarukana and Aselia the Eternal are simply the best H-RPGs available officially in English (and among the better ones available in JP also), if that's your thing. If you don't support good games like this, don't expect JAST to bother bringing over any more. Instead, expect short and shallow games with token gameplay like Super Sonico.Last modified on 2016-04-24 at 22:09
#73 by loctar87
2016-04-25 at 01:55
< report >@72 I guess we'll agree to disagree then. Overall I'm happy with many of the changes from the original, but that is just a huge downside. My opinions so far on the changes from Aselia:
++Removal of Mind Effect and Mind Balance. Maintaining these stats was always a pain.
++Splitting attacks into Material and Force components. This is a great change. Brings some clarity to the mechanics, and adds strategy.
++Combat mana. Number of skill uses has been increased to high numbers for most skills, and in exchange this mechanic keeps things balanced.
++Selectable All-Rounder. Nice to have this option rather early on for any character.
++Crysts. Weak, unlevelable units that are used to fill open spots. This is an improvement over the original where weak units were indistinguishable from useful ones until leveled. And although weak, if you get the bonus items, even an entire group of them remain an equal match for most regular enemies.
++Dificult bosses. Bosses outclass you in every respect, and only a few combinations are going to beat them. Might be a negative for some people, but it is satisfying to beat them.
++Smarter enemies. Enemies may change their positions during battle, like you do. This results in a new mechanic about when you change positions that is confusing at first, (Aggresive vs Defensive) but it mostly means you have to chose whether you want to see "what enemies are going to defend against your attack" or "what enemies are going to attack you with". You can't have it both ways.

--IP/Real-time movement. I don't really see this as an improvement over the original turn based system.
--Being forced to choose a character for new skills. In the original, if you were missing a skill needed to beat a boss, it was just a matter of going back a couple minutes and leveling. Now, who knows how far back you need to go to correct a mistake.
--High rank gives bonus skill. What should be a bonus objective now is now a hidden requirement, or you suffer later.
--Skills for groups of three are locked after combat starts. (All-rounders can change their skills) If you need to change positions, I hope you set up all skills correctly beforehand or you are screwed. Not sure why they did this.Last modified on 2016-04-25 at 01:55
#74 by sanahtlig
2016-04-25 at 03:12
< report >Yumina was the game that let you change skills, and it caused the combat to slow to a crawl. If they let you change skills, that means it'll be balanced so you NEED to change skills. I like it much better this way.

Bosses are challenging but I never had to retrace my steps because a boss was unbeatable. And I wasn't cheating either...Last modified on 2016-04-25 at 03:12
#75 by blasterion
2016-04-25 at 03:38
< report >idk the 2nd boss is pretty impossible. I don't have the banish skills to stop his nukes