Seinarukana -GD-

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#101 by kiru
2016-04-26 at 09:51
< report >Well, removing honorifics and such is staple when it comes to "not Japan" settings. Truth be told, that's probably something the original should already think about if it doesn't use an obvious Japan inspired setting. Looking at the fantasy names, this seems to be the case here.
That said, some characters ARE from Japan, so you've got yourself a problem here. That's not an easy problem to solve. I don't know enough about the setting to judge this, but if they speak some fantasy-language like in Aselia, removing them is right. (they are only there in Japanese, because it's Japanese. Technically the Japanese language is a "translation" of the fantasy language already.)

Baka -> Jerk is totally fine if the context allows it. It's normally "idiot".. as we all know, but you can adapt that to "jerk" if the situation allows it. I dunno if it does though. Probably not, based on JAST's recent track-record of crappy translations.Last modified on 2016-04-26 at 09:52
#102 by gabezhul
2016-04-26 at 10:00
< report >I dunno about the latter either, but the core trio of characters are Japanese, plus there is an entire schoolful of high-schoolers with them.

On the other hand though, I do wonder if there are any language-barrier issues in this VN, like there were in Aselia. That was one of the more immersive aspects of the prologue, and I agree that keeping the honorifics after they "switched" wasn't entirely logical, but then again, honorifics are one of those things that tell a ton of things to people who are actually familiar with them that would otherwise take a lot of liberal translating to get across...

Argh, I really want to try this game, but it's almost a week until my next paycheck. -.-'
#103 by liquidacid
2016-04-26 at 10:23
< report >The language barrier thing doesn't seem to be there like the first game where the MC had to "learn" the local language. In the very beginning there are some characters speaking a different language but after that once you travel to the other world(s) it's just ignored and everyone speaks the same language and understands each other without anything said about it. I haven't seen a single mention to what language they are speaking or why they can all just understand each other so far anyway.Last modified on 2016-04-26 at 10:29
#104 by meltizm
2016-04-26 at 14:34
< report >@loctar87 where did you found the cheat engine? do you mind sharing it with me? i want to use it for the Superhard mode later.
#105 by sanahtlig
2016-04-26 at 19:02
< report >This game will be sold on Steam. They can't retain weabooisms in the translation. If you know enough Japanese to care about these things, you know enough to pick them up from the spoken dialogue.

The translation quality is JAST's usual prior to Starless--that is, higher quality than we've come to expect from them lately. The superior English writing is mostly noticeable in the narrative segments. Most of the prologue is just standard comic banter. I've been listening to the voices and the translation has been accurate thus far, unlike Shiny Days where I spotted glaring mistranslations.

If you have a fetish about honorifics and their impact: there's a scene in the prologue where Satsuki pretends to be Nozomi. She calls Nozomu "Nozomu-chan" in this scene (mimicking Nozomi), rather than her usual "Nozomu-kun". The English translation simply labels the voice "Nozomi" and gives the text Nozomi's dialogue color to indicate that Nozomu thinks it's Nozomi (I don't remember what the label was in the JP version). It's fairly obvious from the tone of voice and word choice that it's actually Satsuki.Last modified on 2016-04-26 at 19:19
#106 by encrypted12345
2016-04-26 at 22:48
< report >@105 Being sold on Steam doesn't mean you can't retain weeabooisms, at least nowadays.

That aside, I prefer if a non Japanese spetting doesn't use Japanese honorifics. Since the base translation is from Aroduc, I wouldn't worry too much about TL quality.Last modified on 2016-04-27 at 01:58
#107 by sanahtlig
2016-04-26 at 23:25
< report >My guess is that JAST would like to appeal to a broader audience than the Sakura series demographic.Last modified on 2016-04-27 at 03:15
#108 by loctar87
2016-04-27 at 01:15
< report >@104 Just google "Cheat Engine". It's not specific to this game. It's a open source memory scanner that makes it rather easy to cheat lots of games.

@105 Everyone has their own preferences about localizing translations. Personally, I can't stand Japanese names being put in western order. I admit it might make sense to do so for wider releases, but everytime I see it, I shudder.
#109 by liquidacid
2016-04-27 at 03:13
< report >So is it just me or are artifacts (buildings), aside from the Sand Clock one or maybe a Mana tower for convenience, utterly useless.Last modified on 2016-04-27 at 03:42
#110 by blasterion
2016-04-27 at 05:52
< report >@109 yep they are a complete waste of mana, well except for the occasional Paladin when you think you gonna have to turtle down a bit
#111 by blasterion
2016-04-27 at 05:54
< report >So right now I am on Chapter 8 I think, Man there are so many characters I just don't use.

I basically take my 3 AR Subaru Euphoria and Nozomu and go to town with them

Once I get ?????? Subaru is probably getting fired
#112 by gabezhul
2016-04-27 at 09:14
< report >Can the buildings be upgraded? I remember most buildings being useless in Aselia until the endgame, when they gave pretty nice bonuses after a couple of levels.
#113 by liquidacid
2016-04-27 at 09:28
< report >Nah since you change worlds there isn't a persistent map so buildings are all only semi-permanent for when you are on that world. Certain characters can summon them and as that character levels they can summon higher level ones.
#114 by liquidacid
2016-04-30 at 10:49
< report >Wow I'm on hard mode now and the way they handle carrying over characters is kind of annoying. They all start at whatever they finished as during the first playthrough level 30 max but are still recruited at the same point in the story. Enemies all get +30 to their level which means characters that get recruited late in the story are retardedly underleveled when you get them. For instance the last unit you get Narukana she starts at lvl 27 on normal mode making her epic against the enemies in their 20s you face at the time. On hard she was lvl 30 from where she finished in my first playthrough but the enemies are all around the 50s by that point. Meaning she's basically useless unless I want to sit around and take a really low mission rank so I can upgrade her 20 or so times because the upgrades have to be done one level at a time.

I'm really regretting not playing through normal twice as well since when I finished only about half my characters were actually lvl 30 and I didn't have much extra mana. Thanks to all that a lot of my units are so underleveled on hard they aren't useable which means missions take longer and I lose out on even more mana which I need to upgrade them to be useable. lolLast modified on 2016-04-30 at 16:59
#115 by gabezhul
2016-04-30 at 12:21
< report >I bit the bullet and got my hands on this title, and to be perfectly honest, I am not exactly satisfied with it.

First off, technical details: my first impression was that the graphics got much better. My second impression was that the music got a little better. My much later final impression was that they really needed a better art-director. This is supposed to be a great magical adventure, right? Then why the hell can't we see the epic vistas the characters are stumbling upon?! Not even the narration helps in that regard, as most of it is just the characters and NPC Ooooh-ing and Aaaaaah-ing over landscapes *we cannot see*! Seriously game? Seriously? You couldn't throw just a couple of CGs at us to set the mood and scale of things? -.-'

The battle system, while slightly better, still suffers from the same tedious movement- and leveling-mechanics. The story is much, much weaker. Aselia wasn't perfect, but it was a fairly mature and grounded take on warfare and a fish-out-of-water character trying to retain their humanity amidst it.

This is shounen crap. We have a dense harem-protagonist with girls hanging from him left and right, the conflict is ridiculous, everyone carries the idiot ball around and refuses to explain anything, even though it makes no sense to do so in-universe, and so on and so forth. Characters are randomly introduced without much fanfare, and whenever I start to think the story is picking up the pieces and starts getting good, it does something trainwreck-on-a-boat level stupid and kills whatever momentum it built up.

I also hate how the game seemingly done away with the metaphysics of the original in favor of Eternity Swords being tied to reincarnations and spirit representations instead of actual personalities and a *literal* fucking dimension-tree, but that might change later on. I really hope it turns out this entire Brigade vs. Lightbringers crap is just another gigantic gambit between a couple of OP Eternals and its reveal will get rid of at least some of this bullcrap.

There are some good bits too, however. The characters, while mostly two-dimensional and sometimes annoying, are generally nice. I adore Reime and her banter with the protagonist, and some of the comedy also works pretty well ("some" being the key-word here), and while the main story is very shounen-esque, it still had its more serious and tender moments.

If I had to sum up this game based on what I saw this far, it would be as such: Marginally improved gameplay, huge step back in storytelling. If Aselia was a fairly mature fantasy novel with annoying gameplay attached to it, this one is a bunch of cheap light novels stapled together with a slightly less annoying gameplay on top. I have just finished the fourth chapter, and honestly, right now I would give this game a 7 at most, which is not a really bad score by my measures, but it is a gigantic disappointment overall.
#116 by liquidacid
2016-04-30 at 12:47
< report >They do eventually explain some of the differences in the set-up like the Time-tree, gods, reincarnation and whatnot. Unless it's on a route I haven't played yet tho they never explain why most eternity swords don't talk to their owners in this one or the whole business with them having guardian spirits that do even after they take the time to specifically point out that the guardian spirits are not the will/conscious of the eternity swords like what talked to you in the first VN.

The LN comparison is pretty apt tho. The first game's story, minus the ass-pull twist at the end, was pretty grounded as it was about one big conflict on one world where as this one has you bouncing around and is more like few different almost episodic arcs that tie together later on. It pulls pretty much the same kind of thing the first did at the end only a few times.

May as well get used to hearing them say "This will be the final battle" tho. They repeat that damn near once a chapter. lolLast modified on 2016-04-30 at 12:58
#117 by gabezhul
2016-05-01 at 22:10
< report >I just finished my first playthrough; Nozomi route.

I have mixed feelings about this title. The final couple hours were pretty good, and it did a good job actually explaining all the inconsistencies with Aselia's setting.
The constant "twists" were getting really ridiculous though. There were, what, five antagonists groups throughout the story? First the lightbringers, then the two greater gods, then the southern gods, then the creator goddess and finally the redhead, and each one of them was just getting more ludicrous than the one before. There are only so many times I can take "Yay, we just beat a really strong enemy... but oh noes, suddenly a way, way stronger enemy appeared out of nowhere who was the mastermind behind it all, how could we face such a... oh, wait, we just beat them. Yay, that means we can go home and have a happy ending... but oh noes, but oh noes, suddenly a way, way stronger enemy appeared out of nowhere who was the mastermind behind it all, how could we face such a... oh, wait, we just beat them. Yay."
Rinse and repeat.

Also, I have no idea why any of you would consider the gameplay in this title improved. I mean, yes, the actual battles are better, but the TBS part of the gameplay is just as soul-crushingly slow and boring as in Aselia. The Future World and the path to the shrine in particular are going to be a staple in my nightmares for a while, I fear... -.-'
#118 by gabezhul
2016-05-02 at 05:21
< report >A few more observations.
Why were the initial minions in the prologue turning into black monster dogs? Seriously, they never do that afterwards and considering what we know about them, it makes no sense why they would (or could) camouflage themselves. Seriously, wtf was that?

The other thing that had me confused was this:
So, if I get this straight, the entire Time Tree is an artificial prison created to hold Narukana using another high-ranking eternity sword as the material. I figured the original Jirol was the Eternal of that sword and their divided power became the gods, eternity swords and spirits of this pocket-universe.

There is just one problem with this: What the fuck are Kaori, Kotori and Tokimi doing in this world?! This cannot be the actual original world Yuuto came from, since it's inside the Time Tree, but it cannot be on the outside either, since they cannot leave the Time Tree. I can understand what Tokimi is doing there (or rather, I can excuse her presence, even though they made a big deal out of how important Euphoria was, since she was "from the outside", but they never commented on Tokimi), but Yuuto's little sister (with the Desire pendant to boot) being there makes so little sense it makes my head hurt.

Also, am I the only one who is a little pissed off over how literally everyone got a happy ending (at least in Nozomi's route)? Including Drav? You know, the guy whose introduction involved raiding and murdering a village for kicks and brutally stomping a wounded child to death? -.-
#119 by kinunatzs
2016-05-02 at 14:22
< report >Hey guys what's the difference between the JAST Seinarukana and the one that has PSP contents?
#120 by gabezhul
2016-05-02 at 22:21
< report >I just finished the Narukana route. First off: Holy crap, this game is even more linear than I originally thought! There was at most an hour of actual route-specific content in the entire 8+ hours long run, and that 8+ hours was just the gameplay, as I skipped all previously read text. If I were to count an actual full play/read-through, considering that my two playthroughs together took around 27+ hours, it would mean less than 5% new content on a new route, which is pretty ridiculous.

As for the actual "route"... It was meh. There was one particular WTF moment near the very end, which would probably make sense if I played Satsuki's route instead of Nozomi's first, but aside of that it was pretty mediocre battle-shounen fare, with the power-fluctuations, OP villains and willpower-based victories one would expect from that. Oh, and Narukana's H-scene was so dumb it was hilarious. Other than that I can't really say much else, except that the game was not bad but disappointing overall and that the final sequel-hook about Euphoria was a dick move on the part of the writers.
#121 by encrypted12345
2016-05-03 at 01:50
< report >@119 The version based on the PSP (Steam) is not out yet. I presume they still have to translate the additional content.

@120 You've convinced me to wait for a major price drop. Maybe when it's about the same price for what Aselia currently is. Or maybe when the sequel to Seinarukana comes out.
#122 by kinunatzs
2016-05-03 at 03:12
< report >@121 I'm asking what's the difference not when it's coming out and from the info I got it would be at september at minimum before the PC version of PSP will come out
#123 by encrypted12345
2016-05-03 at 04:57
< report >@122 The PSP version should be pretty much the same except that the H-scenes are replaced with non H scenes.
#124 by kinunatzs
2016-05-03 at 17:32
< report >@123 Only that? from the info I got their's some new CG and Improve or new Scenario

What I wan't to know if it is improve or new scenario and what is the difference other than it's H-scenes replaced by non H-scenes
#125 by shawurai
2016-05-08 at 19:04
< report >Just wondering about something here. The game manual provided by JAST has a section on page 12 referring to "Special Effects Icon". The 2nd line there explains the "Anti-Defense" effect. Now I'm having a problem understanding this effect as it is nowhere to be found in the manual on page 20 from the original Xuse release or the or page 11 of the Special Edition released by Xuse. As far as I remember I haven't encountered an icon like that in the skills I had while playing the original game.