The how to edit thread

Posted in

#526 by beliar
2021-04-29 at 07:11
< report >As npzmzfg said, if the group published a release, it shouldn't be removed, even if it stops being a publisher.
#527 by lunaterra
2021-04-30 at 20:24
< report >r77262 and r79509

I think it is very likely that these are the same release. When I first added the VN, it was labeled as a demo on itch, but now it's labeled as "Act 1" and as far as I can tell has no major changes other than the branding (just bug fixes). I was considering just changing the demo release to a partial release and adding the Steam page to it, but the SteamDB page currently lists only a Windows build, not the Mac or Linux builds available on itch. How should this be handled?
#528 by npzmzfg
2021-04-30 at 20:47
< report >#527

Oh dang, I didn't notice that they had just rebranded the demo.

I suspect that the platform listing on Steam is just incomplete at the moment, since SteamDB doesn't actually list any supported platforms: Windows support may just be a placeholder value, but I didn't want to guess. If that turns out to be the case, then r79509 should just be deleted and r77262 renamed (I guess?). But if Steam turns out to only host some of the platforms on itch, then we could split out those platforms so that there is one release for those on itch and one release for those on both itch and steam. r79509 could be used for that purpose, if we change the release date and so on.


That actually leads me to a bit of a related question: Is it OK to add links to store pages where an existing release is to-be-released? This occurs frequently for itch releases that subsequently release on Steam, where the Steam store page will be up for a while before the VN is actually released there. So far I've generally refrained from adding the Steam (or whatever) links to the release until the title is actually purchasable.
#529 by beliar
2021-04-30 at 21:19
< report >
but the SteamDB page currently lists only a Windows build, not the Mac or Linux builds available on itch. How should this be handled
Mayhap by creating separate releases for Steam and Itch.io. While it is true that Steam frequently doesn't mention the Linux compatibility for indie Ren'Py games (mostly because the devs are not sure thy cannot provide the support for Linux), in modern Ren'Py Windows and Linux is the same build, hence the game will almost inevitably have both the Linux libraries and the executable. Not so with the mac build. Mac builds are actually separate for Ren'Py, and I suspect they will not be included with the Steam release.

There were some such situations up until now, and it usually resulted in the creation of separate Steam (windows only) and other (itchio/Patreon) (winows/linux/mac) release entries, Similar to r73870 vs r78996 releases, where the Steam build only lists Windows as a platform.

That actually leads me to a bit of a related question: Is it OK to add links to store pages where an existing release is to-be-released?
Yes. No rules against that.
#530 by ninius
2021-05-01 at 20:35
< report >There's no Latin in languages? :O I found a VN with Latin as a language but can't add it 'cause it's not an option... Shibari MushiLast modified on 2021-05-01 at 20:37
#531 by beliar
2021-05-01 at 21:56
< report >You are surprised, Ninius? Latin is not a very popular language to speak nowadays :-)
Ask Yorhel to add it to the db and it shall be done.
#532 by mutsuki
2021-05-01 at 22:25
< report >wouldn't have thought that, my latin class at school was as big as the german one
#533 by fllthdcrb
2021-05-03 at 23:44
< report >Wow, a VN in Latin! Never would have expected to see that. So, what flag to use? The Vatican's?
#534 by ninius
2021-05-03 at 23:48
< report >I was thinking something like the flag in Duolingo link, or the Roman flag linkLast modified on 2021-05-03 at 23:51
#535 by yorhel
2021-05-05 at 08:21
< report >Latin added. Used the Duolingo flag, tho it looks kind of terrible at 13x11.
#536 by ninius
2021-05-05 at 14:25
< report >Haha cool, it looks alright to me :P

Reply

You must be logged in to reply to this thread.