AP02 and AP03 content hints and tips

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#1 by harleyquin
2017-08-25 at 14:15
The following is a short guide for the free AP02 expansion and the August 2017 Guaracuna expansion pack. It's based on my own playing experience, so I might have missed a trick in some places. Those who can't follow/read the advice given on the JP wiki for this game can refer to this one instead.

For starters, a list of features for AP02 and AP03 is given here: link

AP02 features (fresh start)
1. The incubus shield (睡魔の盾) is useful as it is a void ranged magic attack which will capture the targeted enemy provided the training centre building is up in the castle. What's most useful about this item is that it gives characters who ordinarily wouldn't have a ranged attack of any kind (e.g. Avaro, Kisnil) a new attack option. Rishe is out of luck since she can't equip shields.

2. The two new dungeons unlocked in chapter 3 and chapter 5 are basically a source of units for players to capture way before they would normally appear prior to AP02 being implemented. The 4-star 鬼 unit is dangerous for players unprepared for the insta-kill attack, but the dungeons are otherwise unremarkable.

AP02 features (new game plus)
1. Construct the changing room to unlock plans for custom armour and bow for Fia to use. When in place, players can choose whether Fia is in her default outfit or in her sleeping gown (with appropriate changes to battle animations).

The bow might be difficult to craft early on since some of the materials are enemy drops from late in the game.

2. Clear the EX dungeon (i.e. Belial joins the party) and Belial will have an event where she unlocks four new dungeons in the ice mountain.

These are THE toughest dungeons in the game. I'll give a few hints and tips on how to tackle each one below. The reward for eliminating all enemies in each dungeon is one item of equipment each required to complete the Amayui Meister set. For reasons explained below, do these dungeons on route A with Katlit staying to the end.


深淵の大空洞: Some of the enemies are recognisable from the EX dungeons, the new ones are variants of existing enemies met in the game. Items preventing instant death (or deploy units which are 神格 or 魔神) are highly recommended. Flying or floating units required to plug the portals over some of the big holes.

謀略の宝物庫: Teenage Katlit required for the first puzzle since she's the only one who can teleport units past the barrier. After that it's a slow and careful slog through the obstacle course. Items allowing teleportation, identification of secret passages, lava resistance, electric field passage etc. necessary to get past some areas. Those with AP01 should get Valefor out for the treasure room since the monster drops are worth a ton of currency.

最果ての電気回廊: Straightforward slog through to the end with the enemies here utilising lightning attacks. The lightning beast has an instant-kill melee attack but everyone else should be straight-forward.

粘体の保養地: Revenge of the slimes. There are four different EX slime variants only found on this stage. The metal one in particular is immune to all attack sources except void damage. The other slimes have powerful attacks of their own and have double-move so avoid isolating party members who aren't very durable.

The reward items for each stage are very weak on their own, but as a complete set they can transform ANY character into a melee-combat beast and capable of traversing any and all terrain without hindrance.

Word of warning: JP wiki reports these four stages are not accessible if players cleared the EX dungeon in the final chapter. I finished these at chapter 9.

AP03 content

結騎 special dungeons (birthday mini story-arc)
This arc unlocks after players have assembled all four of Fia's knights. There'll be a new event with Fia celebrating someone's life and that will unlock the new set of 4 dungeons. Initially these must be cleared with the four knights alone so players are strongly advised to complete the initial training regimen for each knight and to have a decent-enough level to survive the monsters within (I play on hard mode with level-cap off, so all monsters average out at 100 ATK and MATK).

Because of the unit restriction, I highly recommend players know what each knight has to offer on the field. To save time, get the earth knight to find all of the resource nodes the first time round. The unique stones in these 4 dungeons are required to craft the new weapons introduced in AP03.

黄橡の華楼: The earth elemental will find it easier to get around because he has earth flow, the others will need to take a more circuitous route towards the boss. Boss monster is weak to earth damage, the regular enemies are weak to fire damage.

錆浅葱の嵐渦: The water and lightning knight find it easier to get around the floating islands. The two land-bound knights need to take the long route. The regular enemies are equipped with AOE magic spells, at least one variant has 決死. The boss monster is immune to lightning damage but weak to fire.

Depending on the turn count, some islands are impassable to all but the lightning knight because they are electrified for the turn. The effect usually lasts for one turn before disappearing the next.

浅縹の流塔: I hate this map because it's focused on teleport portals. Either write down where each portal leads to or brute-force a way through to the boss. The mage enemies have damage reduction against melee and magic attacks, the knight and archer enemies have damage reduction against melee. The boss is durable but otherwise unremarkable if there are enough potions on hand.

真赭の溶壁: The fire knight doesn't have a problem with the lava areas, everyone else will need to navigate the narrow bridge at the beginning. ALL ENEMIES have damage reduction against ranged attacks and massive physical damage reduction (use elemental attacks against them). The turtle boss is weak against lightning, but since the lightning knight doesn't have a melee-based elemental attack it's still a matter of grinding the boss to submission.

Complete all four dungeons and there'll be a short event where the four knights present their gifts. Each item is specific to the character only but they can be upgraded (20 gems each per level) to increase the innate skill level to level 3. H-scene with Ranrin should also unlock after the presents are given.

After the whole mini-arc is complete, an event with the fire knight will unlock the 4 dungeons for regular exploration with the whole party. All summon units bar Ranrin also have unique items which bestow stat boosts when crafted.


Fairy Yuela arc
An event with Fia will unlock once players have Miksuana in the party. After the "fairy of Fia's mole" makes her introduction, a new item will be available to craft. Crafting it starts the quest arc with the first two stages coming as a set to be completed before players can return to the castle interface.

First battle:
Players need to defeat the four mesmerised boss characters to complete the level. On hard mode with level-cap restrictions removed, all enemies average out at 100 ATK and MATK. This essentially means Fairy Yuela is a sitting duck unable to contribute meaningfully to the team. Players should have stronger knights having completed the birthday arc, so they'll need to do a lot of heavy lifting before this stage can be cleared.

Yuela starts off with double-move, but I recommend giving her the Incubus shield and placing her out of harm's way to hit enemy units from range. Against the archer units she can safely engage in melee. Because she's so badly outgunned in stats and levels, simply staying alive and surviving combat rounds should give her at least one level-up.

The first five turns are tricky because players will get swarmed. Place Avaro and Fia in the two squares above their starting position with Ranrin occupying the hole in the middle. The other knights can take their positions behind the couple (the earth knight can be deployed alone but he'll need to be careful against the tribal enemies with their lightning attacks). Survive the first wave of enemies and defeat the two mesmerised characters who charge the starting position first before venturing out to claim the spawn portals (Ranrin will be ignored by the tribal warriors, so concentrate on plugging the portals summoning angels and ghosts with Karin)

On hard mode all healing portals are red, so claim them or stop the mesmerised bosses from using them. There should be plenty of time to seal all the portals, grab all of the treasures and completing the level objectives.

Second battle:
One long slog towards Yuela at the top of the level. There will be enemies placed in little alcoves on the side of the main passageways. After surviving the first battle this one should be easier provided players don't leave their units isolated. "Magician Yuela" is like an improved version of Iol but isn't difficult to beat if players can get attacks to connect.

Completing the first two battles returns players to the castle interface after a short scene featuring Fia and Fairy Yuela in the castle onsen. The quest to save the lost kittens involves completing three additional dungeons accessible from the castle dungeons interface. Compared to the slog from the first two battles to get Fairy Yuela on the team, these dungeons are a cinch in comparison.

Yuela can assume her original appearance from the game she starred in after players forge her custom weapons (which give her ranged offensive spells based on the weapon) and construct the sword in the stone building. Apart from the cosmetic changes, there's little difference between either version of Yuela in practical gameplay terms.


導きの扉 dungeon set
This set of dungeons will unlock after viewing the event where Miksuana talks about the strange series of recently-discovered dungeons. Some of these dungeons have unique restrictions which are lifted after players have cleared the dungeon once.

睡魔の歪空間: No item usage allowed. All 3 succubus variants have instant-kill attacks. The mission conditions can be cleared at leisure after completing the dungeon once, so I prefer trying to kill all units within the time limit specified to get the reward.

峻険の大渓谷: Optional dungeon. The new enemies have annoying status-debuff attacks but aren't difficult to beat.

静炎の洞穴: Ranged attacks disabled. AOE magic attacks (e.g. Adult Katlit's dragon breath attacks) are still usable. I couldn't accomplish the time-limit target for the item reward first time round, but didn't need it in subsequent attempts once ranged attacks are re-enabled. The iron worm enemies have damage reduction which is annoying when going for the mission reward.

隠された書史殿: Optional dungeon. There are a lot of hidden areas so equip flying units with the X-ray goggles when exploring the map. For the puzzle featuring the barriers and a summoning portal on the other side, Miksuana with the appropriate ability equipped clears the challenge.

誘いの緑地: Unit abilities disabled (i.e. units can only use their default attack). Items required to restore HP, SP and FS. Durable units with regeneration do well on this map. The serpent enemies have the unique water-repellent hide required for some of the new beach-themed apparel.

荒野を臨む狩場: Healing disabled (regeneration from equipment still works). Not difficult despite the restriction since the enemies have been encountered before on earlier chapters. I recommend leaving one portal open to ensure enemies continue to spawn, this way players have more time to explore the map for its resource nodes instead of having to do it again on subsequent trips.

狂飆荒む空洞: Get a unit to the event marker latest by turn 9. Only two boulder enemies (which I managed to beat) and an assortment of trap squares littered along the route. Players familiar with how unit summoning works and double-move for all participants should have no difficulty completing this stage within the time limit and collecting everything on offer.

Revisiting this dungeon populates it with a varied roster of enemies, so better to collect everything the first time round since there's little reason to visit this dungeon even for resource grinding.

Resources from this set of dungeons are required to craft the new armour implemented in AP03. I recommend the cliff dungeon for rocks and the lake dungeon for herbs.

If mistakes are pointed out, I'll fix them. Since the JP wiki is still under development with regards to AP03 content, this will have to do until the Japanese player base gets going.
#2 by tyr
2017-08-25 at 14:41
Time to re-install the game, huh?

Short questions: With AP3, are the AP2 dungeons still the hardest dungeons in the game? How difficult is AP3? How long is the AP3 content?
#3 by harleyquin
2017-08-25 at 14:48
With AP3, are the AP2 dungeons still the hardest dungeons in the game? How difficult is AP3? How long is the AP3 content?

Recommended level for AP03 dungeons is 55. If players didn't develop the four knights enough, the first two battles for Yuela's arc are impossible because of the sheer number of enemies.

AP2 dungeons are level 80, so yes they are still the toughest in the game.

AP3 content should take between 10-15 hours just for the story arc alone. Longer if players grind the dungeons for the materials required to craft the new stuff.
#4 by kzel
2017-08-25 at 21:26
The first few AP03 maps with the four knights were quite challenging on hard mode with lvl 30~40 undeveloped knights against lvl 90+ units (hard mode level cap off). It is however doable by good use of each knight skills and resistance, copious usage of buffing potions, and a good understanding of the AI's limitations.

In comparison the AP02 dungeons were a pure joke, but the golden enemies give good experience for level 80+ units that are otherwise difficult to level up without intense grinding.

Thankfully the append also includes a new merchant that sells captured monsters, for people who didn't bother capturing and have tons of money. Finally somewhere to spend the millions I had accumulated over my two and a half playthroughs.

Yuera starts out really weak (unable to take a single attack) but eventually grows into a godlike character, provided she levels up with a Marwin's collar equipped. Her last weapon (not the one that allows the change in appearance, the later one) is easily the best weapon in the game.

There was also a voice-changer building unlocked at some point for Miksuana (switches her battle voice to a high-pitched one), but I don't remember when exactly it got available, probably by the end of the 導きの扉 dungeons.Last modified on 2017-08-25 at 21:37
#5 by kiru
2017-08-25 at 21:59
A merchant that sells monsters... I'm not sure if I should be mad that a necessary feature wasn't in the basegame yet, or happy that they at least recognized that they messed up the monster capturing. But whatever, it's a start.

Will probably not make me reinstall. The game was just overall too flawed. I feel like you've played the best part of it once you are past chapter 2 or so.
#6 by harleyquin
2017-08-26 at 03:27
Yuera starts out really weak (unable to take a single attack) but eventually grows into a godlike character, provided she levels up with a Marwin's collar equipped. Her last weapon (not the one that allows the change in appearance, the later one) is easily the best weapon in the game.

There was also a voice-changer building unlocked at some point for Miksuana (switches her battle voice to a high-pitched one), but I don't remember when exactly it got available, probably by the end of the 導きの扉 dungeons.

Sword in the stone is a building, not a weapon.

Voice-changer for Miksuana (when she tried making friends) is a building unlocked after players finish 導きの扉.
#7 by sakurakoi
2017-08-26 at 06:45
welp, it'd be neat to have a list of all notable features~

A merchant that sells monsters is indeed (luckily while I did reset my characters for the maximum marwen's necklace effect, I did not bother to capture anything yet)

Having a Voice-changer for Miksuana is wonderful (I sure did like that voice in that event, I have to sincerely agree with Avaro and Diethelm)

and what else? Fort Expansion? Other buildings? (By the by, any more elemental resistance and this is just getting OP, especially since it does not work against the raise of stats through formations meanwhile)

Sadly, the jp wiki does not really tell much, heck while there are buildings, it still just says that there is Yuela and additional items&skills (skills? what kind of skills?!). I guess I might as well just play it myself, the zap team appears to be on a very long holiday still but that'd break the whole English UI, it would not just have AP03 untranslated. Not that I'd not know the UI by now or couldn't use the uncomfortable OCR feature of VNR but welp, I'd like it to be more comfortable.
#8 by kzel
2017-08-26 at 08:10
Sword in the stone is a building, not a weapon.
I know, but said building is unlocked after crafting her first "magic" sword. That one is pretty meh, but her next one is really powerful. Players of Kamidori may recognize Emirita's "Blast Sound" magic skill.

The monster merchant will sell any monster that has been previously defeated, provided it is capturable. About 1000 for level 1, 2000 for level 2, 4000 for level 3, 9000 for level 4 and 20000 for level 5.

Starting the AP03 unlocks some additional fortress space, I'd say about 15 hexes?

New buildings include :
立派な剣と台座 (beautiful sword and pedestal): Allows Yuera to switch to her Kamidori appearance
屯所 (barracks, L-shape, up to 3) : Defense level +2
砂金採取所 (gold dust gathering place, 3-line shape, up to 4) : Generates a gold dust every 3 days
闇協会 (dark church, up to 2) : Darkness resistance +1
イーリュン協会 (church of Illune, 2x2 box shape) : HP,SP,FP recovery +10%
セーナル商会 (Senare's merchant company, 2x2 box shape) : 300 gold per day
訓連用詰所 (training guardroom, strike shape, up to 3) : Monster limit +40
豪邸 (palatial residence, 2x2 2-line shape, up to 5) : Commanding power +10
戦術研究所 (martial arts research center, Z-shape, up to 4) : Skill attacks +3
征炎天使の愛読書集 (favorite book collection of the burning angel) : Allows Miksuana to change her battle voice

There is lot of new equipment, including at least 2 new weapons per character. Generally speaking they are not much better than the ultimate equipment from the base game, but do include some interesting skills. Is that enough to balance the regen effect the ultimate equipment gives, I don't think so.
A few new sets of armor as well. Most notably, some swimsuits that give 高揚 (raises attack, lowers defense) as well as ranged attack defense or immunity, and some shoes that give either double-move or 努力家 (experience*1.5).
There is also a collection of new accessories that give various useful skills : 連撃III (multiple attack), 決死III (multiplies stats while low on HP), 復活III (chance of auto-revive), 貫通III (chance to pierce enemy defense), カウンターIII (chance to counter enemy attacks), 努力家 (experience*1.5).Last modified on 2017-08-26 at 08:16
#9 by sakurakoi
2017-08-26 at 08:49
Thanks for more info and I suppose I got easily more than enough money... 20k for lvl monster 5 is quite low and I got about 5,5kk. Also, I might like to halt re-leveling my units though I must find out more about the hard worker boots (i.e when they are acquired, same about the monster merchant, I can just hope that they are simply unlocked by the fort level and not some dungeon completion+not require AP3 dungeon exclusive materials).

and oh my goddess, +2 Darkness resistance
Is that enough to balance the regen effect the ultimate equipment gives, I don't think so.
I would not necessarily think so, while I do not know about the weapons, the sanctified ones are mostly my first choice due to the superior stats and not the FS or SP regeneration (HP is of no relevance) and ofc those usually got high level skills but one main problem with them is also their element. With the exception of Avaro, Eushully-chan and Valefor, a unit can quickly becomes ineffective, having them need to have their weapons changed.

Ofc this is strategy game and good&compelling design would make one have to utilize strength and hide weakness correctly but with the existence of the Void element, there is no way around Valefor being the greatest all-rounder, melee and ranged plus she doubles all enemy drops (I kinda wish that skill would not be).
#10 by kzel
2017-08-26 at 17:37
Monsters seem cheap, but the later upgrades require a large number of them. Add in the cost of building material for the new buildings (they require a new tier of basic materials), and money goes away fast. 5.5Million should get you by though. The monster shop gets unlocked at the very beginning of the AP03, and you can use its services before sending the knights on their way to their own set of maps.

Hard Worker boots are called テツゲタ (Iron Geta). They are heavy boots, so not everyone can equip them. It doesn't take anything special to craft them, but I believe they only get unlocked after pretty much finishing the AP03 content.

I actually really appreciate the convenience of the SP regen effect of the sanctified weapons. Many late game skills take 10~15 SP per cast, and spamming them quickly leads to running dry due to the 100 SP hard cap. Of course, SP potions are available aplenty, but I like to save myself the trouble of opening the menu every few turns. Additionally, elements are fairly useful for dealing extra damage, that speeds up fights considerably with hard mode monsters that can easily have over 500 HP, if not 999...

I like Lily for that reason, since she can equip pretty much anything apart from bonus character equipment. That gives her a very wide range of elemental equipment, and since she starts level 1 and has fantastic stats growth, she's easily one of the best units of my team.Last modified on 2017-08-26 at 17:46
#11 by harleyquin
2017-08-26 at 17:51
Monsters seem cheap, but the later upgrades require a large number of them. Add in the cost of building material for the new buildings (they require a new tier of basic materials), and money goes away fast. 5.5Million should get you by though. The monster shop gets unlocked at the very beginning of the AP03, and you can use its services before sending the knights on their way to their own set of maps.

Hard Worker boots are called テツゲタ (Iron Geta). They are heavy boots, so not everyone can equip them. It doesn't take anything special to craft them, but I believe they only get unlocked after pretty much finishing the AP03 content.

I actually really appreciate the convenience of the SP regen effect of the sanctified weapons. Many late game skills take 10~15 SP per cast, and spamming them quickly leads to running dry due to the 100 SP hard cap. Of course, SP potions are available aplenty, but I like to save myself the trouble of opening the menu every few turns. Additionally, elements are fairly useful for dealing extra damage, that speeds up fights considerably with hard mode monsters that can easily have over 500 HP, if not 999...

I like Lily for that reason, since she can equip pretty much anything apart from bonus character equipment. That gives her a very wide range of elemental equipment, and since she starts level 1 and has fantastic stats growth, she's easily one of the best units of my team.

Hokamon centre unlocks after all 4 Knights have assembled, so earliest it can be accessed is Chapter 5. A few turns are needed after the merchant's event before the centre and the attendant castle expansion came online.

There's an accessory that grants 努力家 and it's found shortly after the heavy boots. The plan for crafting more comes late, but most players will have trained up their party to 99 by the time it's useful. Because I did Yuela's arc at the point before the conference, I had plenty of time to train up the Knights for their mini-arc and to survive Yuela's story arc.

Biggest expense isn't really monsters, especially when one knows where to find them and how to hunt them efficiently without needing map grinding. The biggest expense is buying shop equipment to disassemble for upgrade gems.Last modified on 2017-08-26 at 18:09
#12 by sakurakoi
2017-08-26 at 18:43
Add in the cost of building material for the new buildings (they require a new tier of basic materials
if you mean premium, I'm stacked on that, if not, maybe I can craft it with that? or well, I just buy it, needless to say if one wants money quickly, there are boulders for that

they are heavy boots, so not everyone can equip them [...] I believe they only get unlocked after pretty much finishing the AP03 content.
Well, double dammit...

and spamming them quickly leads to running dry due to the 100 SP hard cap
Mind you that it can still be raised fairly easily by 50(%) while the regeneration won't work wonders.

Additionally, elements are fairly useful for dealing extra damage, that speeds up fights considerably with hard mode monsters that can easily have over 500 HP, if not 999
My Valefor just crits everything, can move way further and has wonderful resistances (including inherent anti-death)~ but welp, she can't fly though for that I guess the long range which Lily could only get with certain bows can make up for that

There's an accessory that grants 努力家
another one? Since there is already one in AP01 which also gives plenty of stats (the one from the hetare dungeon, the ring). In any event, the problem is that it occupies the same spot as the Marwen's Necklace which has one constantly switching them at appropriate times before leveling up (and one can not change equipment after acting so if one accidentally levels up after defeating a high value enemy which attacked in their turn, shift it is to turn back time or well... w-w-wasted)

The biggest expense is buying shop equipment to disassemble for upgrade gems.
I guess I can be glad that I at least have 99 of all stored up but I am afraid it might quickly run dry. Most notably Dark Gems can not be simply bought afaik (i.e there is no item in shop which can be disassembled into one and one can not make one dark weapon just by buying a metal and available material)


on a related side note regarding leveling... and since the JP wiki does not list them... do Growth Rates change with story or new titles? Or did I just got very unlucky?

Because when I tried hetare'ng Avaro (~25) and Fia (due to the recent level reset just rank 9) over about 10 levels each (not a small sample size considering the results). I gained, with the Marwen's Necklace which should double the Growth Rate, absolute jack dung. Mostly just one stat in the combat stats, at best maybe two. Lily and Valefor often gave me a full house, not to mention Belial and Forneus... maybe I gotta exploit the RNG more to get better level ups once in a blue moon.
#13 by kzel
2017-08-26 at 19:14
There's an accessory that grants 努力家 and it's found shortly after the heavy boots. The plan for crafting more comes late, but most players will have trained up their party to 99 by the time it's useful.
Hmm, I still only have one level 99 character (Eushully-chan), grinding the levels for the whole group without using any kind of cheating tool would require quite some time, even using the AP02 golden enemies. But I suppose I'm not as dedicated as most players, with a mere 150 hours invested in the game. I'm also too stubborn and prideful to even take a step into the hetare dungeon.

Biggest expense isn't really monsters, especially when one knows where to find them and how to hunt them efficiently without needing map grinding. The biggest expense is buying shop equipment to disassemble for upgrade gems
Upgrade gems are easily obtainable by crafting equipment with the leftover materials collected by re-doing maps. The new stuff requires a lot of gems though (some 5 per upgrade level), so I can see money being poured into that as well. Capturing monsters manually, however efficiently, is still much more time-consuming than just buying them in the shop.

if you mean premium, I'm stacked on that, if not, maybe I can craft it with that? or well, I just buy it, needless to say if one wants money quickly, there are boulders for that
The AP03 introduces a new grade above premium, called compounded. They need 3 of the premum variant for each, and some buildings require 5 to 10 compounded materials. It's not the greatest expense but it still cost me several hundred thousand gold.

leveling
I've had a similar experience as you, so I don't think you had bad luck. Most main story characters seem to have a pretty terrible growth rate, and Marwin's collar while helping doesn't provide the flashy results it has for the extra characters from the EX dungeons and the various APs. Usually one to two stat ups per level, sometimes none is disappointing after getting used to Eushully-chan, Lily and Valefor (and now Yuera) getting a level up in all stats each time.Last modified on 2017-08-26 at 19:15
#14 by sakurakoi
2017-08-26 at 19:46
I'm also too stubborn and prideful to even take a step into the hetare dungeon.

You are missing out on a cute Lily icon calling you hetare <3 which sadly disappears if you beat the boss of the dungeon who is actually quite strong.

All it offers one anyway becomes swiftly negligible when one is through the first lap, heck the hetare monsters (which may by the by wear bikinis) just give flat 8 EXP anyway and one might be better of grinding with a Mercy Banglet to get 100 EXP... somewhere. (I have to check out a few locations, now that my enemies are at 87 thanks to having no lvl cap)
#15 by harleyquin
2017-08-27 at 02:56
Most efficient source of XP is the boss monsters on the EX dungeons, obviously it takes time and careful management to maximize returns. The final boss on each route is also profitable, B probably better than A because of infinitely respawning purple enemies.

AP02 dungeons only help if unit is below level 80. The slime dungeon does a better job than most because of the numbers.
#16 by sakurakoi
2017-08-27 at 18:48
I've had a similar experience as you, so I don't think you had bad luck. Most main story characters seem to have a pretty terrible growth rate, and Marwin's collar while helping doesn't provide the flashy results it has for the extra characters from the EX dungeons and the various APs. Usually one to two stat ups per level, sometimes none is disappointing after getting used to Eushully-chan, Lily and Valefor (and now Yuera) getting a level up in all stats each time.

I just got around to testing some more, with my Avaro never getting any combat stats up even with RNG abuse (that the abuse method itself worked I could see through different stats ups for HP, SP and FS). Turns out that after a class change, actually several stats rose frequently.

So it appears that the stats are capped for each class and the reason why one did not see that before is simply because the cap was not reached (early) due to lacking the accessory.
#17 by kzel
2017-08-27 at 19:12
Well, yes, I am aware of stats caps. You can see them easily, they are the grey bars below the light blue (innate stat) and blue bars (equipment bonus) for each stat.

However, most characters have their stats fully unlocked (up to 100) once they get their double move class change. That happens around level 60 to 70 depending on the character. However, even past this point I kept getting shitty level-ups all the same, and the stats that couldn't raise because of the caps are lost forever.

That only serves to further widen the gap between vanilla characters and bonus ones : the bonus characters start with all stats caps at 100, even level 1 Lily. By level 90 my Lily easily has 30 to 40 more innate Physical & Magical attack than Miksuana.

No wonder all I use now are bonus characters, Belial and Forneus excepted as they start too high level to offset their poor (comparatively) starting stats anymore.
#18 by sakurakoi
2017-08-27 at 19:26
Well, yes, I am aware of stats caps. You can see them easily, they are the grey bars below the light blue (innate stat) and blue bars (equipment bonus) for each stat.
Welp, I was not, while I did see the two blue bars for what you described them to be, I never even noticed the existence of grey. What I now see and find weirdly enough is that even Hit and Evasion have grey bars that are different to the light blue one.

stats that couldn't raise because of the caps are lost forever.
well, it just requires an insane number of planetary stones to reach all 100 anyway~ (one might like to list compactly which bosses/unique enemies drop them plus which treasure chest so one can rush with Valefor through some many laps)
#19 by harleyquin
2017-08-28 at 02:37
Forneus is super durable and great in melee with lackluster MATK. One of the few characters with instant kill skills.

With good gear, Belial has a better all-round combination of stats excepting the AP01 characters using Marwen's collar. CP 71 is the highest in the game, but she flies, has immunity to status effects and her skills and character weapon reflect the cost demand.Last modified on 2017-08-28 at 03:26

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