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      Vote dateVoteTitle
      2021-11-129Dies irae ~Interview with Kaziklu Bey~Dies Irae once againg exceeds itself with character writing. the visual and sound direction is already an excellent technical point to this story's presentation, but the prose thoroughly constructing the protagonist's perceptions and nature nonstop, as if every sentence alone had something to add about his constant rationale and mindset, makes this story(which thematically alone is already beautiful enough to mold a point on its own) one of the best character constructions of all time, making any player engaged to understand it inevitably have connections with the main character
      2021-10-309Dies irae ~Acta est Fabula~the fact that it can sometimes easily get confusing due to a lack of direct and simple worldbuidling definitely doesn't help in moments one has to be invested in such fantasy to appreciate more appropriately fights and other plotlines developments, but it also definitely colaborates to other technical aspects such as making the characters' writing shine more since it is what ends up getting the spotlight instead. this emphasis results in a really eccentric way to present thematics through characters journeys, struggles, and philosophies but that is also totally worthy due to how great its content is, specially with the ones that stand out the best such as Yusa
      2021-08-259Dai Gyakuten Saiban 2 -Naruhodou Ryuunosuke no Kakugo-it has almost as many extension flaws as its prequel and it still exceeds itself with its character arcs and plotlines conclusions, leading all compositions of its story's threads to a beautiful ending. the soundtrack and the characters new highlights are what makes this slightly better than its predecessor
      2021-08-086Saya no Utabizarrely overstretched for something that seemingly presents itself for the premise of being short and direct. reading this makes easy to visualize the author losing the work's own point just to develop irrelevant, parallel or just disconnected plotlines that don't contribute much for the best elements this story presents, as if there was an obcession to suck dry every plot device existent just for the sake of it. even so, when that doesn't happen and the plot stays on its way(which is mostly the beginning), it shines in all spots the medium can provide the best: the atmosphere well constructed with unique visuals and sound effects, the prose minutely describing the former charms and the suspenseful soundtrack building sensations that also fit perfectly in such well-elaborated visual and sound world
      2021-08-076.5Remember11 -The Age of Infinity-an utterly frustrating result for what is supposed to be the culmination of the "Infinity" series. even if the experience is fun most of the time due to a good-paced story in which the reader can study and deduce its misteries solutions exploring fictional elements, most fulfillment that such thinking could bring falls down once the conclusions to the story are not fairly deductable, ending up unknown if not for external researches or media, which only makes it even worse. something so momently enjoyable results in a good time, but definitely not in a memorable one
      2021-08-075.5Ever17 -The Out of Infinity-an IMMENSE leap from Never7, although that's definitely not a great merit and also not enough. the characters seem to have at least an ounce of life of their own instead of being walking archetypes, also having interesting stories of their own which also presents a lot of engaging ideas in the whole story overall. still, such ideas are not delivered with a proper execution, wasting opportunities to use the medium's resources to cleverly construct the plot, which results in a disorganized, nonsensical and unsatisfactory narrative structure, specially at its ending
      2021-08-073Never7 -The End of Infinity-it can essentialy be seen as a guide to the poorest way possible to make a dating simulator game or maybe even any kind of visual novel at all. characters with minimalistic characterization based on pure archetypes, plot without any kind of innovation, identity or appeal at all also driven by drama equivalent to pure repetition of exarcebadly known conflicts results in the most tasteless and generic experience such tropes could provide, even when they don't involve technical aspects inherently influenced by visual novel structure. nevertheless, it stills transpires a reminiscent of a good experience due to its final route or so-called true ending, which has an interesting idea behind; a good enough one to make the emptiness in the characters and narrative construction momentarily ignorable and the route appreciable
      2021-08-058.5Dai Gyakuten Saiban -Naruhodou Ryuunosuke no Bouken-the desconstruction of the typical formulaic narration established through previous titles of the series is its biggest charm, making a smooth, dynamic reading experience while interacting with puzzles in inovative mechanics through unique scenarios, resulting in a successfully constructed identity of its own when taking both characters and story factors into consideration. it would have been much better if not for the lack of development in excessively extensive parts without much productiveness whatsoever
      2021-06-067.5Fate/Hollow Ataraxiait interestingly presents the idea of exploring Fuyuki City through its most charming places, peculiar stories and characters which can easily be invested in due to its prequel. however, the VN also regrettably prioritizes interactions and scenes with main characters that already had a lot of screentime in the previous entry, making itself redundant for a lot of its development, even if the exploration aspects, worldbuilding and suspenseful story progression compensates such character abuse. all this results in motivation to connect oneself with the characters and scenarios, even though it can also normally be depressingly toned down depending on the options available
      2021-02-029428 ~Fuusa Sareta Shibuya de~a rich interactional world controlled and narrated the way the player wants it to be, even though it’s also linear; factor which is followed by an already engaging and well-coordinated story, told with unique narrations in their own ways and composed by characters which are vivid and remarkable even if individualistically analyzed, that makes this whole artwork have so much personality to the point that it seems to earn liveness in all of its architecture as it is explored in seemingly limitless ways, with seemingly limitless content, quantitatively and thematically. it’s the same story in any way that it’s played, but also differently felt even with the slightest change in any interaction
      2021-01-227.5Fate/Stay Nightthe thematics are condensed very interestingly through symbolic, abstracts and miscellaneous narrative functions which know how to properly deep and explore characters as well as their epiphany scenes, concluding all the game's messages and symbolism as an whole. what also makes part of this whole unfortunately are some empty and extended narrative developments, as well as excessive expositive sections which breaks the reader's immersiveness with some major help of their horrible timing
      2020-12-197.5Chaos;Childthe most exciting parts are really good, they make the characters feel really conectable and alive in general, which only makes the history more reflective and interesting. in constrast to that, the most underwhelming parts, which are constant, must be tolerated only for the sake of completion or the most well-written plotpoints themselves. it's a soft story, with deeply memorable peaks
      2020-12-038Robotics;Notesthe cast is memorably excellent. it is a really great experience following their journey through the game's development, specially in its most obscure and tense scenes which explores the conspiracies, resulting in an overall immersive experience. however, due to the narrative's most colorful and childish approachs, it ends up having an ending slightly underwhelming, with excessively predictable aspects
      2020-11-137Dengeki StrykerLight Saga is amazing, it concludes satisfactorily the entire game's thematic as well as it is the saga most overflowed by good characters, using them properly in an interesting way. Love Saga is not too far behind and all the other routes are at least decent except for Steel Saga, which is mostly repetitive
      2020-10-039Fata Morgana no Yakata
      2020-09-158.5Maji de Watashi ni Koishinasai! Soverall direction improved massively from the previous title, with the sprites animation and positioning synchronizingly combining with the soundtrack to deliver a much more immersive experience in the reading and observation of all visual and sound content in the screen. sadly, there's also the downside of terrible animated cutscenes interrupting the stories' rythm and at the most important scenes to the climaxes at that. a real shame to have them downgrading the novel so much when solely its direction of CGs, sprites and overall movement combined with its energizing conflicts and well-written tensions can be one of the best examples of how to show a good tale in its medium
      2020-09-068.5Maji de Watashi ni Koishinasai!!being completely filled with memorable and colorful characters while extracting every explorable aspect out of them in loosened up and limitless scenarios composed by action with inovative, strangely described coreography and unexpectable, equally eccentric dialogue is what makes this one of the most unique experiences possible in the medium along with the most entertaining exquisite character cast. its only flaws are the side-routes which end up being repetitive and empty thematically for not saying much about its world or its characters, although also fortunately short
      2020-09-069New Dangan Ronpa V3 Minna no Koroshiai Shingakkithe ending is flabbergasting, being by far one of the best pieces of art media that fiction can produce in such a large scale;it not only has a valuable message, but also transpires various unique sensations and reflections, such that sum in a total of what's probably a once-in-a-lifetime experience. the rest is also a good logic game by itself with good characters and mysteries, the final chapter is just in an whole other level
      2020-09-066Super Dangan Ronpa 2 Sayonara Zetsubou GakuenIt gave up being a simple yet unpredictable logic game to be an exaggerated drama with excessively cartunesc elements, including conflicts and thematics. The plot behind the mysteries, when relevant, is a mess which doesnt know if it wants to be taken seriously or not. Komaeda is a explendid character and a huge payoff to most of this game downsides
      2020-09-068Dangan Ronpa Kibou no Gakuen to Zetsubou no Koukouseithe trials are completely spectacular, the dynamic direction of the visuals(specially the camera angles with the placing of the sprites) and the energetic soundtrack makes one feel absolutely immersive in the fun development of the logic behind all cases. its main flaw are some forgettable characters and poorly written plotpoints, but it's hard to be bothered by those aspects because of how engaging the gameplay is
      2020-06-2010Gyakuten Kenji 2
      2020-06-203Gyakuten Kenji
      2020-06-209Gyakuten Saiban 6
      2020-06-204.5Gyakuten Saiban 5
      2020-06-209Gyakuten Saiban 4
      2020-06-208Gyakuten Saiban 3
      2020-06-208.5Gyakuten Saiban 2
      2020-06-209Gyakuten Saibana situation of oddly inconsistent quality. it is annoyingly persistent in extending uninteresting and poorly written episodes of its story, such as Case 2 and Case 3, but genius when constructing a character-driven and even thematic story arc mainly formulated by logic, such as Case 4 and Case 5, with the latters memorably ovelapping the formers in the overall experience
      2020-06-147Steins;Gateproof that a good story doesn't mean much if it's not presented as it deserves, since it's clearly this case: even if this is a good story overall, it being overly composed with slow pacing, irrelevant scenes and dialogues that sum up in completely unnecessarily expositions makes this possibly deliver much more frustration than entertainment along much bits of its content. of course, even with all this, it's still presented satisfactorily enough to at least be perceptible as a good journey to follow its characters, specially with the fantastic true ending that surpasses such technical failures
      2020-06-128Chaos;Headthe beginning is so good, as well as the protagonist is one of the best and most tightly written protagonists that its medium resources can provide. but even though the atmosphere and the plotlines are so strictly constructed, their conclusions are not. the novel just feels too much incomplete at the end
      2020-04-208.5Monmusu Quest! Chuushou ~Makereba Youjo ni Okasareru~
      2020-04-208.5Monmusu Quest! Zenshou ~Makereba Youjo ni Okasareru~
      2020-04-208.5Monmusu Quest! Shuushou ~Makereba Youjo ni Okasareru~
      2020-04-2010Higurashi no Naku Koro ni Rei
      2020-04-2010Higurashi no Naku Koro ni Kai
      2020-04-208Umineko no Naku Koro ni Chiru
      2020-04-207Umineko no Naku Koro ni
      2018-03-2510Higurashi no Naku Koro ni
      2017-01-296Grisaia no Meikyuu -Le Labyrinthe de la Grisaia-
      2017-01-294Grisaia no Kajitsu -Le Fruit de la Grisaia-
      2017-01-299Katawa Shoujocharacters' well established characterization through smooth dialogues, visuals composed by calm and simple color palettes and a emotionally balanced and memorable soundtrack constructs perfect and entirely this visual novel's relaxing and comfortable atmosphere. lilly's route is the main responsible factor for such a very high score