Nanairo ReincarnationThe story was pretty simplistic and written with Kotori as the ultimate central climax, so everything towards the end involved around her regardless which routes people are taking. There are only minimal variations between them, so it gets really boring going through the story four times and read/skip the same bloody shit over and over again without any new development or elements to add to the story. The VN's charm was lost by making it into multiple unnecessary endings. It would have been rated higher if it were linear or kinetic. To break it down, Kotori's the only decent route to read. Aoi's route was kinda okay, but it went nowhere. Azusa's was weird and cringe worthy with the whole reincarnation thing like wtf. By the time I reached Yumi it is just too much. People should just read Kotori's and stop right after that.
ShiinIt's kinda okay, though I don't remember much of it to write something valuable. I played it months ago. Gameplay is okay too IIRC.
G-senjou no MaouPenguin. I rated it high before because it's one of my entry VN.
AyakashibitoGood action/fighting scenes, but the story sometimes suffers from minor inconsistencies between routes. Nevertheless, it's a solid visual novel. Far better than Tokyo Babel bullshit. Big thanks to Yeah321 for translating it.
Sakura no Mori † DreamersBad pacing. The beginning was a drag and take forever to build up. The story only picks up around the middle of chapter 3. Ripped off narrative devices from other works such as Odd Thomas and Inception shamelessly. Female characters lacked depth and overly relied on quirks to be endearing. Story should have ended at common route Chapter 10. Most routes are short and a waste of time and add nothing but slice of life and h-scenes, though it already take too long to get to those h-scene might as well don't have any at all and go all-ages. Madoka's character is excellent, and Shinji is awesome as a proactive protagonist when he wasn't clingy towards the heroine in their routes. Fuck the routes, they all sucks.
Kami no RhapsodyStory is bare boned, with cookie cutter protagonist. Skipped most of its pointless dialogues. H-Scenes CGs are all too close up. Gameplay is lacking, with idiotic missions like cutting grass and breaking boulders that took 10-15 minutes just to make game longer to clock in. Bad runes system designed to prevent new characters from being too op.
Coμ - Kuroi Ryuu to Yasashii Oukoku -Common route and its transitioned to Benio route is good and flowed smoothly. Kagome route is good too but lacks conclusion and battle scenes are a drag. Hisoka route shift from common route was jarring because its tone and everything else feel too different and some stuff was unnecessarily added. Mayuki route panders to otaku comedic relief, but Ayaya's just pointless (does she even need a route?). Story is heavy with characters realism, social critism, moral ambiguity, politics, jokes on tropes and plot devices, etc.
Killer Queen1st chapter story and ending has positive vibe. 2nd chapter story was more depressing and darker. Ending is plausible, though less impact than I'd hope, probably because 2nd ending also ended in a similar happyrtone.
The omake and bloopers are entertaining.
Princess NightmareThat horribly bad Cinderella play was hilarious af. The rest of the story is just so-so.
Sorcery JokersWorth reading for Senri+Fiona Annabel arc.
Character interactions overall was great.
Every side characters fully utilised.
First half battle scenes was awesome. Some 2nd half battle was snooze fest. Ending and last boss was awful cringey cliche crap. Leave some plots unexplained. Need empathy and understanding while reading Haruto's side or you will hate it.
Music and art is good. Also, Aoba Ringo.
Baldr ForceTsukina/Ayane best girl cuz romance development is plausible. The rest feel forceful although they offered better story routes. Story and gameplay is good, but battling Genha repetitively is boring af.
Extra point for Kotoko - Face of Fact song.