Set in Hinomoto, a fictional version of Japan, where railway travel served as the primary form of transport for a long time. Each locomotive was paired with a humanoid control module, so-called RailRoad, that aided the train operator. However, many rail lines had been discontinued due to the rising popularity of ‘aerocrafts,’ a safe and convenient aerial mode of transport. As such, their accompanying railroads also went into a deep sleep.
Soutetsu had lost his entire family in a rail accident and was adopted into the Migita household, which runs a shochu brewery in Ohitoyo city. He returned to his hometown to save it from the potential water pollution if they accepted the proposal to build an aerocraft factory nearby. He woke up the RailRoad Hachiroku by accident and became her owner. They agreed to help find her lost locomotive for different purposes, with the help of his stepsister Hibiki, the town’s mayor and local railway chief, Paulette, and others.
<report>I couldn't care less about trains and I went for the train girl, I was expecting some decent romance to at least make things interesting but nope. The romance is pretty weak if you can even call it romance and the sex scenes are not even shown while you're playing, probably because they barely fit the story. Anyway I hated it, I went through the torture of reading it while dying of boredom because I really liked the art expecting something interesting to happen but it never did.
<report>A nice game for train obsessives, technically advanced with good Live2D animation, some cute heroines, and I strongly regret installing the 18+ patch because the H-scenes are terrible and immoral. They seem to have nothing to do with the plot and whoever wrote them should not be allowed to live near schools.
Anyway, they clearly got rid of him since it's been released as all-ages in other formats and they've gotten a (boring) anime.
<report>I don't think I'd be alone at all in describing Maitetsu as if nothing else, an incredibly consistent and pleasant read, but I feel like I probably am fairly alone in terms of how interesting I found it. I can't imagine that this is a work which will truly excite you and inflame your passions unless you're unusually interested in the technical details of locomotive operation or the finer points of municipal governance, but even still, I found a lot to appreciate about Maitetsu's storytelling and the very peculiar genre space that it carves out for itself - being pleasantly and surprisingly different from so many other superficially similar works.
<report>I adore this game and I only ever played the all ages Steam release. The story is relaxing, which is typical of the brand. It's not supposed to be exciting, it's supposed to be thoughtful. The characters are very well written. Everyone has their own story to tell and how they tell it is as important as why. The motivations are simple. Everyone wants to save the small town they are a part of. How they save that town differs between characters because of their own perception and background. Soutetsu wants to save the Shouchuu plant of the man who raised him and her daughter who runs it now and is worried the car factory will change the flavor of the alcohol. Hibiki works for the bank, which... Read more »
<report>Maitetsu is a tale of marriage between progress and tradition with a speck of science fiction, told in a particularly serious tone and a calm, cozy atmosphere.
It's always good to learn about real life themes in video games, and here you will get to know more about trains, railways, city governance, banking and distilling. Maitetsu doesn't shy away from diving into the technical details without being overwhelming. If it's not your thing you can just ignore the in-game encyclopedia, but you'll miss the most interesting aspect of this game.
The art is excellent: every single sprite and CG is highly animated. This is a prime example of high production value.