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Review of Never7 -the end of infinity-

SubjectNever7 -the end of infinity-
Never7 -the end of infinity- Eternal Edition v0.6
ByHelpfulness: 2
Vote: 5
infamousHeroic on 2024-09-04
ReviewTo make a long story short, I believe being boring is a greater sin than being bad, Never7 is definitely guilty of this.

Never7 has a simple yet interesting premise and it works well with it, as the description implies it's a mystery story with elements of slice of life, the main characters a most of the cast are college students on an island for a seminar, weird events happens and there's a bell.

To start talking about the characters one has to understand the protagonist - Makoto - is not just a blank-slate with no personality but also an unlikable dipshit whose actions are rarely guided by logic, the only other (named) characters are the heroines and Okuhiko, the latter is simply a comedy relief with little amounts of relevance near the end of the second-to-last route, as for the heroines they are all one/two dimensional and too "cartoonish" but I'll get to that in detail.

As for routes, Yuka's certainly feels like it was written to be complemented by the common route (as is often the case with first-routes), reading it from day 1 to the ending was a nice experience but I might've felt that because repetition hasn't set in yet, but props to how some of the mysteries are set up to directly support Yuka's route; Haruka's, Saki's and Kurumi's routes all deal with roughly the same plot points from different perspectives, these three routes are MUCH shorter than all other routes in the game and as such feel shallow, the fact these three heroines are also shallow doesn't help a lot and as such it feels like one long drag until Izumi's route is unlocked; as for Izumi's Cure (something that was added in later versions) it's arguably the best route in the game, it focus on the mystery elements of the plot in a way that none of the other routes bother to, it also explains some of said mysteries, even if the ending feels like a Deus Ex Machina to make everyone happy, Izumi's (regular) route in comparison is almost like a direct downgrade writing-wise and ironically it does the opposite by outright ignoring the mystery elements and focusing on slice-of-life all the way, what I enjoyed was that it does so through meta-narrative but otherwise is really hit-or-miss. If you're wondering why I haven't mentioned Yuka's Cure it's because I haven't read through all of it as of yet, so I'll give the benefit of the doubt as it's also a scenario that was added later.

The soundtrack, art, voice-acting and technicals aren't anything to write home about, it's not horrible but it's also walking the line between mediocre and bad, it's hard to add anything to this paragraph since, frankly, it is what it is.

In conclusion, I can't recommend this unless you're a fan of the Infinity Series, the story beats repeat so often it makes this relatively-short game feel much longer than it is, by the third or fourth time you see Makoto waking up after going back you'll be wishing you were reading something else.
2 points