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Review of BALDR SKY Dive1 "Lost Memory"

SubjectBALDR SKY Dive1 "Lost Memory"
ByHelpfulness: 3
Vote: 5.5
kurhah on 2021-07-27
ReviewNormally, in visual novels, they'll make you play filler parts until the story gets serious, and you put up with them for the punchy parts. But here, everyday life and the fillers arts are not boring, just as nothing to be taken seriously. After these warm-ups are over, when the story gets serious, it never reaches a striking point, and there is never anything surprising in the story. The story writing is very mediocre. And is this story bearable for a game that will be played for 70 hours? Absolutely not for me.

Coming to the worst part, it doesn't seem like what we experience on each route is changing. We experience the same things when there is another character with us. The same place, the same events, the same sequence, the same pacing, but we only experience them when there is another girl with us, and the last chapter changes exactly in each route consisting of 14 chapters. This is mocking the reader.

If we come to the good side, the gameplay part. Except for the parts where the story flows in the standard visual novel format, we fight using robots in the game. In isometric combat, the game offers you an incredible variety of combos, and it's clear that the hardest mode of the game is made entirely for combo maniacs. A must read if you want a good combo-making visual novel, but definitely stay away if you want a good story.
3 points
#1 by hansfranz77
2021-07-28 at 12:44
< report >This review made me question if i should even start this game, so thank you very much for telling me about this glaring problems!

Does the game have a chapter select after you finish the story / a route, by chance?
If that is the case you might be able to just skip to the final chapter of each route with a 100% complete save file. Just an idea that came to me after i read the middle paragraph.

Thanks again for this review!Last modified on 2021-07-28 at 12:45
#2 by kiru
2021-07-28 at 13:03
< report >It's not that easy. There's actually some minor changes here and there, and that's the way the entire game works. This culminates in Reminiscence in Dive 2, where you have something like 800+ kb (~15 hours) of text, where only a hand full of lines are new in all of that.

This may've not be that much of a problem, if you could skip read text, but it's not counted as read, even though you've seen almost all of it already at least once, if not twice or even three times. A complete save is still a good idea, because quite frankly the unlocking system is bad, and Reminiscene has really bad gameplay as well. Yes, it's not enough to make you suffer through text you've seen before, enforced before you continue past the first route of dive 2, no, they also give you enforced gameplay. The worst about this: While in the normal game you build combos and set up your robot, here you don't, nor do you get any practice arena. Your robot comes with whatever, and it's literally trial and error. If you have a complete save, you can skip battles (most battles can be lost, and skipping them counts as losing, but that doesn't matter for the story).

This game is, in my opinion, not worth it in 2021, but yeah. It depends on how much you hate repetition. I think the review made that clear. I'd not praise the gameplay that much though. Yes, a lot of combos are possible. Realistically speaking however you probably stick to your trusty Gattling...
#3 by flvbycjctnheheh
2021-07-29 at 10:25
< report >@1 Pretty much everything he said is super subjective and 90% of the readers don't agree with him - it's enough to just check the overall ratings, the vast majority votes either 8 or 9, while the rating is even better for the sequel with even more 10s. It's not a story for those who don't enjoy reading and character interactions. Also what he said isn't exactly accurate, as other chapters than the last one have their differences. Skipping a lot of text is a given for most visual novels with multiple routes, judging from his votes he had only played FSN with early-branching routes and Higurashi without any branching at all. Sky is waaay better in this aspect than most similar VNs, for example Clannad where you also need a guide to find all the routes. Still worth it.Last modified on 2021-07-29 at 10:26
#4 by hansfranz77
2021-07-29 at 13:38
< report >3# I don't agree. The middle paragraph reads like the game wastes your time for little to nothing of worth, if there is no way to skip to the final chapter (and i recently had a similar problem with Sharin no Kuni, so i do not wanna deal with a similar problem, anytime soon) it is bad design, it's that simple. And yup it is very much objectively a problem to design vn in a way which just wastes hours upon hours for not much if any new lines at all.

2# Not counting lines as read which are read also reminds me about tsukihime and that game is form 2000, right. Hot damn i really have to read more reviews on this game before i decide to invest my time into it. Thank you both!Last modified on 2021-07-29 at 13:46
#5 by flvbycjctnheheh
2021-07-29 at 14:55
< report >@4 Lol, you wouldn't "waste" more than an hour (in total) of skipping the already read text in Baldr Sky and it wasn't the case in Sharin either. If you think that it's too much for a 150-hour-long game then yeah, it's really not for you.
#6 by kurhah
2021-07-30 at 19:49
< report >I'm not trying to start an argument here. Or I don't want to look like a cocky person. Baldr Sky Dive 1 and 2 are available as a single game in the steam version, but I am only talking about the 1st game here. I did not want others to experience the disappointment I experienced on this game, which I always saw in the top 10 among the games with the same tags on this site.

I said how I felt about the game, and it's just a good combo game for a visual novel that's going to take this long, and it's definitely not a good story game, especially for a game this long. And the route logic is absolutely awful, not everything is exactly the same, but it's definitely not that different either. We go through the same things every time with another character beside us. Naturally, what is spoken changes, we learn about other things, but all important events happen in the same order and in the same way. Route logic is not that simple. This is really lazy writing there.

The reason I'm writing this review is how this highly rated game has such an overly average story. Because it has nothing effective to give you other than making a combo. The game does not allow to skip chapters until you open the true ending. Which makes a total of 6+1 routes including the first and second game, which can mean 140+ hours of gameplay. It seems to me that it was put in case there is an ending you haven't seen after the true ending and you're still wondering. Even if the opportunity to skip the chapters was offered, it would not be understood how the events got to that point this time, so it is not a game suitable for playing fast-forward, but the difference is not so big that it is worth playing all the routes 3 times until the last episode of each route.

There is no storytelling that can be understood by skipping chapters, nor is there a story worth reading without skipping chapters. I am really serious here, if you want a good story visual novel, please don't play this game.Last modified on 2021-07-30 at 19:51