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Review of Amayui Labyrinth Meister

SubjectAmayui Labyrinth Meister
ByHelpfulness: 3
Vote: 7.7
flvbycjctnheheh on 2021-11-11 last updated on 2021-11-19
ReviewI've played all Meister games to date, and enjoyed each of them, as you can guess from my Kamidori review. This new addition to the series is fun but long-time players are likely to be left unsatisfied with the new changes.

First things first, obviously you already know the general gist of the gameplay if you've made it so far, after all it's a sequel to Castle Meister. In general, Amayui 2 is the most "casual" Meister game to date, and I hope that it stays this way and the next game would be more "hardcore".

CRAFTING

You no longer need to craft furniture to improve character stats or to make farming easier. Instead, you just need to clear dungeons and unlock bonuses, which are then just can be activated effortlessly. In a way, it does make the game less grindy, unless you are a completionist who wants to max out all of your equipment. In this case, you'd need to grind even more than in any of the previous entries because it's this unbalanced. First, you create armor/weapon/accessory for each character, most of which require the same materials which you rarely have enough. Then, you need to upgrade them by using the same materials yet again. It's not much of a problem in the first part of the game, but becomes annoying closer to the end of the first playthrough. But there are good news—you don't really need to max out all items to complete the game. And now, to the next part of the review...

GAMEPLAY

When it comes to combat, then Amayui 2 made one step forward and two steps back compared to its predecessor. It adds equipable magic (Genma) and also Unity—an ability to make two characters join hands so that they move as a single unit. Both additions add some tactical options and make the game easier to navigate. But at the same time, both of them also remove some tactical depths from the game, especially the Unity. If in the previous entries of the series you needed to think about character placement, now you can just steamroll everything without much thought. More than this, only you the player use Unity and Genma stones effectively, while enemy units don't.

Another new feature is the ability to catch monster girls, but this part of the game is truly underwhelming. The monster girls have fewer skills than your main units, they only have inferior Unity bonuses without even unity attacks and overall only a couple of them are worth using at all. It's like Eushully has added them in the game only for h-scenes, except for this one girl with double-action. And obviously,y other than her, every monster girl is complete garbage after your first playthrough as everyone else gains double-action at level 50.

In general, it's obvious that they've tried to make the game more friendly for casual players, but they overdid it too much. There's a magic shop that for some money allows you to seriously increase your EXP gain, stat growth, drop rates, and a number of materials you gather. The problem with this—the bonuses are too available, and EXP gain, in particular, is dirt cheap. If you use it, then your characters are going to be overleveled even with zero grinding, which makes the bad balance even more prominent. Of course, it's also awesome that you no longer need to equip everyone with stat growth rings late-game and that it's easier to gather the materials.

As someone who's played all previous entries on Hard, I found the game seriously lacking any challenge. This time, equipment gives even more ridiculous bonuses than before, plus you have stat bonuses from Unity, plus improved stat rolls thanks to magic shop. In the end, even without using the EXP bonus from the magic shop, even without abusing easily available healing items, I still barely died in this game while playing on Hard. There was no mission I would consider really difficult. Most enemies are dead just after one exchange while some of the more tanky characters receive mostly one damage from attacks. For this reason, you don't really need to grind for new equipment more than necessary. You will be OP anyway, as long as you use your brain. Funnily enough, but the first chapter of the game was by far the hardest and perhaps even impossible on Hard. I only hope that there are at least some decent challenges in the second walkthrough I haven't started yet...

STORY

Surprisingly enough, but the story has been better than I expected. It's rare for a game to have "raising a daughter" as a part of the plot. Though the motivation of Lilu and her story overall is kind of meh, the main antagonist is on the better side, possibly the best in the series. Just pure evil but with her own philosophy and depth. Overall, though, it's a rather wholesome PG-13 adventure/slice of life fantasy. It has some emotional moments at the end of the story, and some fun events in the middle. Not outstanding by any means, but a solid story nonetheless.

OVERALL

For me, it's always easier to complain and rant about things I found not satisfying enough, so perhaps from the review you'd assume that I didn't like the game, but it wasn't the case. It's still better than most TRPGs I've played. If you've enjoyed the other Meister games then you'll like this one as well. Though if you are a more hardcore player like me, you'd be left disappointed with the gameplay changes, which make the game ridiculously easy even on Hard and even with self-imposed restrictions. Still worth it.

upd. I've completed my second playthrough and there are two things I can say about it. First, the game is still as easy as ever, to have any sort of challenge I decided to remove all armor pieces from my characters and I still destroyed everything. The only challenge I had even without armor (I still kept all other equipment) was on those maps where party was forcefully split and I needed to use some underleveled characters like Deet. Thankfully I had the double-action monster girl to carry those maps. Second, the plot is actually pretty neat and I liked the last couple of chapters in terms of story - at least compared to other Meister games it was solid.
3 points
#1 by daniel-jp
2022-03-27 at 18:30
< report >man. im still waiting for the Ikusa Megami series. i mean i still play any Eushully projects. but you know
#2 by mikiru
2022-05-02 at 20:04
< report >Spoilers
For me personally, a few points stand out as to why sequel didn't live up to my expectations.
First of all, story is too sweet and childish, which I do not associate with EU games. Only on second playthrough, where "True End?", something interesting begins with the gods, apostles, Bergarad, their religions and motives, whole seriousness of the game.
The second reason for me is absence of story. Seriously, until the very end, main characters do what they do is grind cubes, which in the general narrative did not play a role in anything.
The third reason was absence of at least some diversity in dungeons. More precisely, they are, but only graphic. Compared to other games from the Meister series, there were different climatic conditions on the maps, obstacles, inaccessible zones, which looked very harmonious in the general plan. Here is self-copying of the dungeons that we visited on another map.
The fourth reason is character design. I'm sorry but they are like clowns. Even side events of the characters prove it.

Resume: This is an unnecessary sequel to Amayui, which ultimately did not affect anything. After all, after finished all two endings, gets feeling that there will be either a third part, or EU as usual did not complete their product to the end. (Hello Conquista)
#3 by krykry
2022-05-02 at 22:01
< report >Character design aside, what bothers me is the drop in art quality. Design is fine, but the quality of drawing is much worse. Castle Meister's Fia is one of the cutest characters I've seen to date in Visual Novels, while Lab's feels like a huge downgrade - the eyes and face looks derpy instead of cute. It's a hugely mixed bag, with Kisnir being worse, twins and Kat better. Others are about the same.

Amber is absolutely atrocious though, why can't she stand straight?Last modified on 2022-05-02 at 22:35
#4 by mikiru
2022-05-02 at 22:21
< report >I recommend lowering art quality requirements. Artist Yano Mitsuki has recently left the studio. Therefore, new projects are guaranteed to suffer from this.
#5 by krykry
2022-05-03 at 20:35
< report >I hope they can employ a comparable artist to work with them, and if not, at least employ her on contract (whether that's possible all depends on the reasons she left the company).
It would be a devastating blow to entire scene if Eushully started crumbling down, there isn't many companies that make games like these.
#6 by mikiru
2022-05-03 at 20:48
< report >Well, I personally was not satisfied with the last two games. Sequel Amayui for the reasons clear above. Conquista can "surprise" with his last append and finale, but no more. If the next game will be at the same level and will be released not even this year, but in 2023, then we can assume that EU has already collapsed.
#7 by krykry
2022-05-04 at 19:59
< report >I don't hate neither Conquista nor Labyrinth. They aren't bad games. Conquista could be better, the base for it is there, but the story just isn't as engaging as Castle Meister for one.

Labyrinth's story and characters are good, but I miss Guarakuna and people living on it. The art quality has without doubt decreased (it's not bad, but coming from Castle Meister it just can't stop feeling like a downgrade), and some of RPG systems went worse. I hate the new spells buying/crafting system - I didn't even use it through my playthroughs.
Kuuna? My biggest beef with her is that she didn't get an adult form, which I expected to happen when she collects enough crystals.

If Castle Meister was to be rated 10/10, then Lab and Conquista would be 8, maybe 8,5 out of 10. For comparison Grasesta would be 9.Last modified on 2022-05-04 at 20:03
#8 by mikiru
2022-05-04 at 20:32
< report >This is of course my subjective opinion, but you overestimate EU games. Especially story of Labyrinth. It was unbearable for me to read this boring story. The same Castle is a level above the sequel in everything.
I can't say anything about Conquista until the finale comes out. Perhaps he will reveal the incredible secret associated with angels in Dir Lifyna.
#9 by krykry
2022-05-04 at 21:54
< report >It is indeed subjective. Everyone has his own way of enjoying various content. In my case I loved and enjoyed everything about Castle (mix of story, art, soundtrack, gameplay and voice acting just clicked for me), aside from the bad ending which I kinda hate (due to Fia being one of my favorite heroines).

As for Conquista, at first I was kinda confused whether it's really the same setting. Angels in Conquista felt especially different to me, compared to previous stories. Demons too, though not as much.

Maybe it's because of the setting taking place in a remote and very... uh, secluded location?
#10 by mikiru
2022-05-05 at 02:51
< report >Well, yes? You didn't read it? Action takes place in the Imnis Mountains, a remote place where ordinary people cannot survive normally because of the rocky terrain, while there are constantly fighting clashes between angels and demons.
#11 by sakurakoi
2022-05-05 at 04:02
< report >
First of all, story is too sweet and childish, which I do not associate with EU games.
I don't think it's much of a problem when the alternative is ever-present magical madness and mind control as well as the general populace being zealous followers of 'far-from-benign' gods. EU tends to shine when they stick of slice of life, including slice of life drama. Even if many beg to differ, Battle Goddess < Meister.

My dropped interest in this title rather lies in other reasons already named here and which can be summarized in being an overall and significant reduction of quality. Art, Gameplay, Characters, Story. Good SoL story and characters have more depth and are more entertaining without seeming repetitive.
#12 by krykry
2022-05-15 at 02:57
< report >@mikiru
By the way, apparently Yano Mitsuki will continue working with Eushully on character design and base art as free illustrator.
Source: linkLast modified on 2022-05-15 at 02:58
#13 by mikiru
2022-05-15 at 08:37
< report >@krykry
Freelancer and main employee are not the same. Naturally, Mitsuki art will appear in new EU games, but not as a main artist.
#14 by cubky
2022-05-15 at 08:44
< report >If only. I for one would welcome the complete removal of derpface.
#15 by kiru
2022-05-15 at 18:19
< report >It's not like Eushully knows what they are doing anymore anyway. The only actually good meister game was Himegari. Though Amayui was okay as long as you don't play the god awful hard mode I guess. But only that: Okay.

A complete change in direction might even help. Though art alone would obviously not be enough, and I also kinda doubt they could pull it off.Last modified on 2022-05-15 at 18:19
#16 by forever-here
2022-06-07 at 17:01
< report >to me everything is a downgrade.

art: as most of you mentioned. its a huge downgrade.
music: also downgrade. the curse of remixes and being unable to compete with the original.
story: what story? the story is all about kuuna. and just like in amayui 1, it's a sad excuse to push in the gameplay.
kuuna: I just hate her. whenever she shows up everyone is simping to her. were they even like this in amayui 1? doesn't help that the majority if not all of the skits will have her show up.
gameplay: I still hold the opinion in amayui 1 that the summons are just too OP early game. the union mechanic in 2 just made everything easier. the tanky characters that proved useless in 1 mid-late game will have finally some kind of utility in 2. I also agree that you should just abuse buying the exp boost. this way you can skip buying equips by 2-3 tiers. it pays off in the end anyway.

dropped in chapter 2.