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Review of Yoru Meguru, Bokura no Maigo Kyoushitsu

SubjectYoru Meguru, Bokura no Maigo Kyoushitsu
Yoru Meguru, Bokura no Maigo Kyoushitsu - Download Edition
ByVote: 6mdzz on 2020-09-15
ReviewYoruboku takes its premise seriously and generally maintains a wistful, but hopeful atmosphere. The work gives an honest try at exploring the characters' psychologies through perspective shifts, monologues, and some minor interactive elements to varying degrees of success. Drama is generally developed at a good pace, but some blunders/inconsistencies in writing. Work lacks "ambition" to hit true emotional highs, and is held back by its premise & art form (protagonist wants to be a model teacher - can't do that when having relationships with your underage students...) Would have liked to see the protagonist more as a teacher -- i.e a guide, as opposed to a hero that solves the heroines' problems.


#1 by fuukanou
2020-09-15 at 14:28
< report >"Work lacks "ambition" to hit true emotional highs"

this sums up the game for me as well. when playing the demo i thought "there's no way they could screw this up, there's potential for good development"... which was totally wasted.

there's also the wasted potential for the "click" on heroine sections, which were an interesting idea in theory. not only do they often (very anticlimactially) spoil a later past reveal, they're also really short (i don't think any of them were ever longer than 1 line) and could have done with a longer, deeper insight into what the heroine was thinking apart from "oh no trauma kicking in" or "oh no protag probably hates me now"

the hayate and kina routes were comparatively alright (former better than latter)... and then the riko route happened. i don't know what's with this route but it was some of the most awful storytelling i've read. they tried to do some half-hearted combo route between ayako and riko and managed to not fully develop either (first half was kinda okay though). it doesn't help how unrealistic riko's situation is in comparison to the other heroines which kinda took me out of it. this was the first (and so far only) time i'd ever ctrl-ed my way through an unread part of a game i'd paid full price for (mainly because i'm not into banging kids... but also to get away from the drivel this dude writes)

i'll give them props for the animated h-scenes though, that was a nice touch (even though i skipped a third of them)... but it kinda feels hollow praising the h-scenes because i thought it'd have a better plot when it didn't.

the nuisance dmm game player drm was not appreciated though, i'd avoid the download version of this game if possible... in fact i'd advise avoiding this whole game.Last modified on 2020-09-15 at 14:57
#2 by mdzz
2020-09-15 at 14:43
< report >Yeah, I agree with your comments. I had higher hopes during the common too. I liked how Hayate's route started, but protagonist lashing out like a teenager made me go ??? towards the end of that route.

I liked the idea of the interactive elements, but I don't think they added too too much. Wasn't a fan of how some existed for one or two lines, making them easy to accidentally skip.