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Review of Seers Isle

SubjectSeers Isle
Seers Isle
ByHelpfulness: 0
Vote: 7
miyakuli on 2023-05-30
ReviewCreated by a small Bordeaux company called Nova Box, this visual novel in the form of an interactive comic immerses us in a universe full of magic and mystery where our choices will have a weight concerning the fate of each of the protagonists. The game was able to get me directly into its story as the work of atmosphere is mastered. However, some details could, in my opinion, have been improved for even more satisfaction.

❤ A well-constructed and almost captivating story in its way of telling and unveiling the mysteries around the characters. Also, where in many visual novels our action of making dialogue choices leaves us a spectator, here it plays a part in the story itself. I found it very relevant and it reinforces the immersive side of the game.
❤ Talking about immersion, it’s done through absolutely magnificent illustrations!!!! Some might regret a lack of animation but I think the rendering is really dynamic and the imagination helps to do the rest easily.
❤ I have to mention the sound and musical atmosphere too! The sound effects immerse us in the landscapes and the music is splendid and contributes to the mystical atmosphere of the game.
❤ The characters are endearing and each have their own personality and without easy clichés.

+/- The game has good replayability given the different routes to unlock (4 characters have 2 routes each) but they are very similar in the end and therefore rather repetitive.
+/- Automatic saving is a good idea in itself, it prevents you from wanting to go back and erase a choice…but if you want to unlock the 8 routes, it’s especially the end choices that are important. As a result, playing the same story 8 times becomes annoying (especially as said earlier, the routes are not that different).

✖ I regret that there is no indication of the text already read (like a text in color or a skip option just for unlocked dialogues). I found by chance that holding down the spacebar made the text go through much faster, but that’s not very convenient either.
✖ The route system is not very clear; the game gives us 4 symbols (eye, hand, man, deer) and according to our choices, some symbols light up. The problem is the lack of clarity on which dialogues will influence which symbols, but also which symbols for which characters. For the first run, it doesn’t bother too much but when you want to unlock other paths, it’s not always obvious.
✖ I think the game deserved a kind of “true end” because after having finished all the routes, there are still a lot of questions around the character of Rowan and I feel a sense of lack.
(✖ No romance possible with Freya, I’m extremely frustrated xD)

If Seers Isle is in part a tragedy, I nevertheless come out of it with a smile of having been able to fully experience its story thanks to quality work on its audiovisual atmosphere. I’ll be curious to discover other creations of this studio in the future <3
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