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Review of Muv-Luv

SubjectMuv-Luv
Muv-Luv - Director's Cut Patch
ByHelpfulness: 0
Vote: 5
SkankinGarbage on 2023-09-23
ReviewI exclusively write Mini reviews on this website - partially, because I think most people who read long reviews are people who have already played the game and just want to read other opinions; but also, because having a limited amount that I can write helps me focus on the most important aspects.

But, Muv-Luv is technically two games, and it would be unfortunate if I only had 400 characters to write about each of them. So, I'm using the full review format for this review, which will contain:

- An 800-character Mini review of Muv-Luv Extra
- An 800-character Mini review of Muv-Luv Unlimited
- Some final thoughts about both as a whole...also within an 800-character limit.

tl;dr: Muv-Luv Extra underrated, Muv-Luv Unlimited is a goddamn trainwreck. What will Muv-Luv Alternative be like?

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MUV-LUV EXTRA REVIEW:

Muv-Luv Extra is a rom-rom whose specialty is that it's actually funny and well-written. The highlights are interactions between Takeru and Sumika - which are both funny and sweet. The low points are Meiya and all her helpers doing zany, stupid shit; the game is inarguably worse cos of them. MLE also does a good job of "showing" with its scene direction - something that, ironically, the genre at large does a terrible job at.

The story lacks a conflict with any sort of timetable, making it feel like a sequence of random events that's never going to end. The supporting cast's routes suffer from a heavy amount of melodrama that feels unearned. Overall, though, the main route - especially Sumika's side - is very strong, and is worth the price of entry. An extremely underrated romantic comedy.

6/10 (For me, a 6 means the game had obvious issues and I can see how someone wouldn't enjoy the game, but I personally enjoyed it a great deal.)

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MUV-LUV UNLIMITED REVIEW:

If you liked Muv-Luv Extra, then get ready for the sequel to throw your emotional investment in the garbage for an alternate universe post-apocalyptic war story. It raises the question of why MLE needed to be an entire game; it's only required reading because you need to get a feel for the cast and their interactions.

But what bothers me the most is that the game still feels lighthearted, even in the new setting. The dialogue and character interactions still feel like MLE; hell, the game even uses MLE's music, which makes the story feel almost farcical. MLU suffers from MLE's problem of an abrupt conclusion, and it also doesn't answer any questions raised in the narrative. Be a normal MLE sequel, or be Muv-Luv Unlimited, the new, serious story set in a more serious world. Can't be both.

4/10 (For me, a 4 or a 5 means that I wouldn't recommend it to anyone other than big fans of the genre; 4 in particular means that I didn't enjoy it.)

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SOME FINAL MUSINGS:

The third installment of this series is one of the most popular games in the genre. Nowadays, VN fans "know" about Muv-Luv, the story that starts off as a basic rom-com and segues into an alternative universe sci-fi drama. They look at Muv-Luv Extra as a chore that they need to begrudgingly complete before they get to the good stuff.

To me, though, Muv-Luv Unlimited presents an interesting conundrum: What if you *didn't* know? Or, what if you loved Muv-Luv Extra? In those cases, how do you get your reader - who was invested in the characters' simple day-to-day lives - invested in a story that's in a different world and a different genre, even with the same characters? Could you just throw that setting away if you loved it, or found it important to the story's enjoyment? Time will tell.
0 points
#1 by lemonov
2023-09-23 at 22:55
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If you liked Muv-Luv Extra, then get ready for the sequel to throw your emotional investment in the garbage for an alternate universe post-apocalyptic war story. It raises the question of why MLE needed to be an entire game; it's only required reading because you need to get a feel for the cast and their interactions.
Not really. It's because the story is about a romcom moege protagonist being thrown into a world where the same rules don't apply and learn that even in his world most people don't live by moege rules. As well as attachment to characters, alternative versions of which we are here to experience, exploring how the same people would act in a completely differenet set of circumstances and with completely different life experience, and how their relationships would form with Takeru who stayed the same. Without Extra most of this won't make sense.
They look at Muv-Luv Extra as a chore that they need to begrudgingly complete before they get to the good stuff.
Not really. Extra, for what it is, is a fun, lovingly crafted moege with silly characters and zany comedy, which has great art and detail appled to it. Everyone is expressive, there's a huge sprite variety, and every shot is a "scene" with characters actually standing somehwere on the location instead of being sprites layered on a static background. MLE is a fun, cute game, which just happens to be a foundation for the rest of the series.
In those cases, how do you get your reader - who was invested in the characters' simple day-to-day lives - invested in a story that's in a different world and a different genre, even with the same characters?
You do exactly what MLU did. Dunno, you seem to be the special case here, me and everyone I know were completely invested in MLU. And looking at the reviews, most people also only really got hooked at this point. They got to see more of the cast from a different side and see the protagonist grow as a person.Last modified on 2023-09-23 at 22:59
#2 by SkankinGarbage
2023-09-24 at 04:48
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Not really. It's because the story is about a romcom moege protagonist being thrown into a world where the same rules don't apply and learn that even in his world most people don't live by moege rules.

And, they do that by establishing the cast's personality and relationships with each other, just like I said. And, you don't need an entire game for that. At the absolute most, we knew everything we needed to know by the end of the sports festival arc , but the rest of the game as it applies to Muv-Luv Unlimited is pretty frivolous.

As well as attachment to characters, alternative versions of which we are here to experience, exploring how the same people would act in a completely differenet set of circumstances and with completely different life experience, and how their relationships would form with Takeru who stayed the same. Without Extra most of this won't make sense.

I agree that that was probably *supposed* to be the point of MLU, but the problem is that they largely just act the exact same (and this fact, again, could be established with much less time than MLE took to do it). The only characters who consistently take the different setting seriously are Yuuko and Marimo; otherwise, the majority of this game is just Muv-Luv Extra in a barracks without Sumika.

It's so similar, in fact, that you just repeat all of the same story beats as you do in MLE's character routes. But man, I don't wanna do all that shit again, especially if the outcome is virtually identical; I already did it. This makes an even greater case for MLE not needing to be an entire game's length...which is unfortunate, because I think Muv-Luv Extra is the much better game.

Not really. Extra, for what it is, is a fun, lovingly crafted moege with silly characters and zany comedy, which has great art and detail appled to it. Everyone is expressive, there's a huge sprite variety, and every shot is a "scene" with characters actually standing somehwere on the location instead of being sprites layered on a static background. MLE is a fun, cute game, which just happens to be a foundation for the rest of the series.

Look, you don't need to tell me that. You clearly read my review (or, at least I hope you did...I really hope you didn't just skip to the scores, see that my score for MLU was bad, and then type up a response). You can see that I really enjoyed Muv-Luv Extra. I even took a moment to explain that a 6/10 is a good score from me. And even if I didn't, the review text itself is extremely positive, to the point where my feelings are unambiguous.

What I *am* saying, however, is there's definitely a significant amount of people that feel differently. You can even see that in the user reviews on this site; I'm not just making stuff up.

You do exactly what MLU did. Dunno, you seem to be the special case here, me and everyone I know were completely invested in MLU. And looking at the reviews, most people also only really got hooked at this point. They got to see more of the cast from a different side and see the protagonist grow as a person.

...Okay. What - are you trying to imply that my opinion is wrong, or something? I know it's probably an unpopular opinion, but so what? What does telling me that add to a discussion?
#3 by lemonov
2023-09-24 at 14:36
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but the rest of the game as it applies to Muv-Luv Unlimited is pretty frivolous
The rest of the game is it splitting off to a heroine route. I don't know what do you want: for the game to have a common route, but have no opportunity to actually date the girl you want? Huh?
agree that that was probably *supposed* to be the point of MLU, but the problem is that they largely just act the exact same
They share personality traits, but they don't act the same. Meiya doesn't live in her fantasy world of the rich anymore, she just speaks in a fancy way due to her education. Kei is no longer a slacker, Mikoto is a girl, and the rest start to show in MLA because that's the meat of the story and that's when most characters start to stand out, as it's the meat of the story. I agree that the story seems long, but I don't agree that it *needs* to be short. Both games are fine for what they are. You just want to rush to MLA instead of experiencing ML for what it is. The structure of the trilogy only really becomes understandable after you are finished with MLA, but that's how it is. Alot of the parts from it won't make sense if there was no MLE and MLU to back it up.
What I *am* saying, however, is there's definitely a significant amount of people that feel differently. You can even see that in the user reviews on this site; I'm not just making stuff up.
And I don't know why this should be pointed out as an issue when it clearly wasn't an issue for you. People want cool mech battles, and Muv-Luv is not about that. What people want and what the story wants to say clearly doesn't align most of the time, but I don't see how it's the story's fault.
...Okay. What - are you trying to imply that my opinion is wrong, or something?
No. I'm trying to say that you are clearly talking about yourself, not "the reader". You just appealed to the mass opinion before, and now you are trying to frame your own subjective take as an objective issue. Clearly most people didn't have issues with how Unlimited is structured, since by this point most people who expected heavy action got filtered anyway. As well as most people didn't have an issue with the dynamics being reset, and only the protagonist being carried over. If you don't like this, then MLA is here for an another rough awakening for you. The sooner you understand that it's a protagonist centric story and not a heroine focused one the better.
#4 by SkankinGarbage
2023-09-24 at 18:51
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The rest of the game is it splitting off to a heroine route. I don't know what do you want: for the game to have a common route, but have no opportunity to actually date the girl you want? Huh?

...No. Again, I enjoyed Muv-Luv Extra. But, over half the game is unnecessary for Muv-Luv Unlimited; that much is true. That's what I said in the review, that's what I said when you first brought it up. If I were making a game like Muv-Luv Unlimited, I wouldn't have even made them into two games (which, again, would be a sad thing for me since I enjoyed Extra...but looking at the story as a whole, a lot of Extra seems unnecessary).

They share personality traits, but they don't act the same. Meiya doesn't live in her fantasy world of the rich anymore, she just speaks in a fancy way due to her education. Kei is no longer a slacker, Mikoto is a girl, and the rest start to show in MLA because that's the meat of the story and that's when most characters start to stand out, as it's the meat of the story. I agree that the story seems long, but I don't agree that it *needs* to be short. Both games are fine for what they are. You just want to rush to MLA instead of experiencing ML for what it is. The structure of the trilogy only really becomes understandable after you are finished with MLA, but that's how it is. Alot of the parts from it won't make sense if there was no MLE and MLU to back it up.

Meiya's virtues are identical, whether or not she has money; Kei's being a slacker was a symptom of her bigger personality quirk; and Mikoto being a girl isn't a personality trait.

And, no, I don't want to rush to MLA; if that were true, I'd have probably started the game by now, but I haven't. But, I'll see if Muv-Luv Alternative contextualizes the things I dislike about Muv-Luv Extra (which, wasn't very much) and Muv-Luv Unlimited (which was a damn lot).

And I don't know why this should be pointed out as an issue when it clearly wasn't an issue for you. People want cool mech battles, and Muv-Luv is not about that. What people want and what the story wants to say clearly doesn't align most of the time, but I don't see how it's the story's fault.

Oh, please. If we're on the subject of "things that didn't need to be pointed out", let me remind you that this branch of discussion started because you looked at an objectively true statement that I wrote ("A significant amount of Muv-Luv fans don't particularly enjoy Muv-Luv Extra") and said "no". If the point of your statement was "You're wrong about how people feel", then argue that, and prove it. If your point was "I disagree with those people", then let's drop this, because we're in concordance.

No. I'm trying to say that you are clearly talking about yourself, not "the reader". You just appealed to the mass opinion before, and now you are trying to frame your own subjective take as an objective issue.

That's not true; I wrote the final section of the review ("How do you get a reader invested in a story that's in a different world and genre") *before* I played Unlimited, not after. So, the point wasn't "Wow, this game sucks and everyone thinks it sucks, what could they have done differently to make people like it more?", it was, "I wonder how they're going to do this, since many people who found MLE to be a necessary evil wound up enjoying the next two installments?" It still felt relevant, since there's a whole game left, so I didn't change what I wrote even after playing MLU.

Clearly most people didn't have issues with how Unlimited is structured, since by this point most people who expected heavy action got filtered anyway. As well as most people didn't have an issue with the dynamics being reset, and only the protagonist being carried over.

Okay, sure - most people didn't. But again, so what? It doesn't matter if most people liked it, or most people didn't mind this or that. This is MY review, lol. Whether or not other people liked some aspects that I didn't, or vice versa, is irrelevant, unless you're trying to imply that my opinion is wrong or something.

If you don't like this, then MLA is here for an another rough awakening for you. The sooner you understand that it's a protagonist centric story and not a heroine focused one the better.

1. I've actually had people tell me that, based on the reasons I disliked MLU (very unserious vibe despite the setting, heavy use of MLE's soundtrack which works well in MLE's setting but is way too lighthearted for MLU, ending was abrupt, game seemed to exist solely for the sake of rebuilding relationships with the supporting cast all over again, novel poses big mysteries and answers none of them), that I would enjoy MLA, since it fixes pretty much all - if not all - of those issues.

But, you've played MLA, so you must know this is true; I'm not sure why you'd be telling me otherwise. It makes me feel like you've come to some sort of conclusion about why I don't like the game (especially when you say things like I'm trying to rush to MLA, which couldn't be farther from the truth - I took over a month to play Muv-Luv and haven't even started Alternative), and no matter what I say, you're framing everything you tell me within this reason, whether it's true or not.

2. Speaking of protagonist-centric, Takeru was also a big part of the problem. In fact, Takeru is probably one of the biggest reasons that my heart wasn't in it. When you wake up to the tableau of the city destroyed and you think it's a dream...? Okay, maaaaaybe. But, then when you have a gun pointed at you and spend days in solitary confinement, how do you then proceed to not take your situation seriously for like, almost half of the game!? When the protagonist of a protag-centric game doesn't even take things seriously from the first beat - in a novel that's narrated in first person, no less, meaning that we're supposed to see things as Takeru sees them - then how the hell do they expect me to? Takeru wasn't the worst problem, but he set the tone for sure. I don't think it's unreasonable for me not to give a shit if the character I'm living vicariously through also doesn't - that's why MLU got off on the wrong foot, in my opinion, and never got back.Last modified on 2023-09-24 at 18:52
#5 by lemonov
2023-09-25 at 00:40
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And, no, I don't want to rush to MLA; if that were true, I'd have probably started the game by now, but I haven't. But, I'll see if Muv-Luv Alternative contextualizes the things I dislike about Muv-Luv Extra (which, wasn't very much) and Muv-Luv Unlimited (which was a damn lot).
I don't understand why rusing is such a huge part of your argument, because honestly it would be better if you did rush. People just like to single out MLA as the big and important one, while the story structure only really starts to make sense if you look at thje trilogy as a single linear story (which it is, with even the branching structure of Extra being involved in the larger narrative). I will once again say the the character differences will only really stand out in MLA, and were only hinted at in MLU, and I can't say what they are because spoilers.
very unserious vibe despite the setting
Intentional, as seen in MLA
Takeru was also a big part of the problem
Takeru is not a problem, as him being a clueless dipshit is part of what the story's message and the fundamental structure of it's narrative. Him not being a likeable person is intentional.
how do you then proceed to not take your situation seriously for like, almost half of the game!?
It's called a coping mechanism and escapism. Accepting that your life of peace and yakisoba sandwiches as well as your childhood friend are likely gone forever is a pretty hard thing to do if you are a priveleged highschool kid who never worked a day in his life and never faced a significant hardship or dealt with responsibilities. It's also part of the game's larger narrative. Yes, even the "it's a dream" part (no, not in the way you think). I can also advise you to stop applying your own logic to the logic of a character who's a completely different person from yourself, and instead of try to understand why would he think the way he does in his set of circumstances, and go from there. Becuase so far you're doing an equivalent of watching a shlocky horror movie and complaining about a group of teens being stupid for going to a haunted cabin.

Trying to judge the early parts of the story without the latter part is a pretty silly concept by itself, and while you can blame the devs for not packaging everything together, I think the perpetual brokeness of studio age is already telling enough about why they didn't. Most of your complaints are either solved, adressed, or explained in MLA, while others will probably continue haunting you either way, it's not a series for everyone. I see no further point trying to dissect MLU now, as this will probably involve spoiling the rest of the story, and I can only advise you to just move on for now instead of grappling with why didn't you like the chapter 2 of a 3 chapter story which you haven't finished yet.
#6 by SkankinGarbage
2023-09-25 at 01:09
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I don't understand why rusing is such a huge part of your argument, because honestly it would be better if you did rush.

Here's a quote, literally from you, literally from your previous response:

"You just want to rush to MLA instead of experiencing ML for what it is."

It's not "a part of my argument"; I'm defending against the notion that I'm "rushing to MLA instead of experiencing ML for what it is", AS PER YOUR OWN WORDS. If you're gonna have a discussion with me, please remember the thread of the conversation, and don't just respond aggressively to the very last thing I said to you. I'm trying to have a discussion, not an argument.

Takeru is not a problem, as him being a clueless dipshit is part of what the story's message and the fundamental structure of it's narrative. Him not being a likeable person is intentional.

Being a "clueless dipshit" isn't why I think he's problematic in this story. I never said that. I also never said that he wasn't a likeable person, either. Don't just conjure up arguments that I didn't make; you can easily go back and read exactly what I said instead of attacking things that I didn't say at all. As a matter if fact, I think Takeru's great; but I think the way he acted at the start of MLU, and for quite a while after, hurt my ability to immerse in the story. There's a difference between that and "I hate Takeru".

It's called a coping mechanism and escapism. Accepting that your life of peace and yakisoba sandwiches as well as your childhood friend are likely gone forever is a pretty hard thing to do if you are a priveleged highschool kid who never worked a day in his life and never faced a significant hardship or dealt with responsibilities.

Sure, but as I said, that only makes sense for so long. I don't think it made sense for him to do it through like, 4-5 chapters of the game. There's a point where my suspension of disbelief runs out.

I can also advise you to stop applying your own logic to the logic of a character who's a completely different person from yourself, and instead of try to understand why would he think the way he does in his set of circumstances, and go from there.

Put simply, if I'm supposed to see things through the main character's eyes, and HE doesn't take it seriously, then *I* don't take it seriously. Even if I can understand *why* he does it, I can still disagree about how it's done. Understanding it from someone else's perspective doesn't mean I have to be sympathetic, and not being sympathetic doesn't mean I don't understand.


Trying to judge the early parts of the story without the latter part is a pretty silly concept by itself, and while you can blame the devs for not packaging everything together, I think the perpetual brokeness of studio age is already telling enough about why they didn't. Most of your complaints are either solved, adressed, or explained in MLA, while others will probably continue haunting you either way, it's not a series for everyone. I see no further point trying to dissect MLU now, as this will probably involve spoiling the rest of the story, and I can only advise you to just move on for now instead of grappling with why didn't you like the chapter 2 of a 3 chapter story which you haven't finished yet.

Even installments of larger sagas have their own arcs. This VN is just meandering around for a while and then it ends. So, while you might be 200% correct that Muv-Luv Alternative solves all these things, I'm not gonna write in my review "A bunch of this stuff was weird and ridiculous, but there's another installment in the series so uh I guess that's okay." The game should be judged on its own merits, and I don't feel that it's acceptable to give an individual installment a pass on its shortcomings simply because there's another installment in the series. A sequel is not an excuse for an unsatisfying conclusion.
#7 by lemonov
2023-09-25 at 01:33
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Don't just conjure up arguments that I didn't make
I only said what I said, I didn't imply that you hate Takeru. I did get an impression that you at least dislike him from how you worded the paragraph though. Plus, you literally said that Takeru himself is a problem, so don't blame me for thinking that you dislike his character.
I don't think it made sense for him to do it through like, 4-5 chapters of the game.
He stopped seriously thinking that he's in a dream pretty early on (as soon as he got restrained by the soldiers, in fact), this was just the wording he chose to fall back to to convince himself that the world's not real. He may be in a coma or in a simulation, which would still mean "a dream world", so in this context dream=not real, which is what Takeru likes to think due to not having much attachment to the world he's in and due to not wanting to build said attachment, as he believes it would stop him from going back to his world. This is pretty well explained, you just took the word "dream" too literally.
The game should be judged on its own merits
I agree, and that's why I said that the original plan was for it to be a single game, age just ran out of money mid production and had to delay, relasing the finished parts as is. The trilogy is not even itself a series, but a singular story split into 2 products due to development issues. MLA was intended to be an unlockable part of Muv-Luv, just like Unlimited was. While I agree that yes, it doesn't excuse MLU feeling lackluster, it should still be understandeable why it is so. It's by all means, not a stand alone product.Last modified on 2023-09-25 at 01:41
#8 by SkankinGarbage
2023-09-25 at 02:56
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I only said what I said, I didn't imply that you hate Takeru. I did get an impression that you at least dislike him from how you worded the paragraph though. Plus, you literally said that Takeru himself is a problem, so don't blame me for thinking that you dislike his character.

You realize how contradictory "I didn't imply that you hate Takeru" and "don't blame me for thinking that you dislike this character" are, right...If you don't mean to imply that I feel a certain way, the don't bring it up! You have been doing this constantly. This is what I mean when I say "You are arguing against points that I didn't make". If I didn't say it, then don't include it as part of your argument.

He stopped seriously thinking that he's in a dream pretty early on (as soon as he got restrained by the soldiers, in fact), this was just the wording he chose to fall back to to convince himself that the world's not real. He may be in a coma or in a simulation, which would still mean "a dream world", so in this context dream=not real, which is what Takeru likes to think due to not having much attachment to the world he's in and due to not wanting to build said attachment, as he believes it would stop him from going back to his world. This is pretty well explained, you just took the word "dream" too literally.

It has nothing to do with a literal interpretation; the fact is, him saying that is how he keeps himself from taking it seriously. And, no matter the mechanism of HOW he does it, the fact is that he DOES it, and that's a huge part of why I couldn't get invested. He didn't cut the shit until actually much later whenwhen faced with the the prospect of being suddenly thrust into combat; in fact, that's almost certainly the exact point of that scene. That was at the end of chapter 4, so basically 40% of the way through the game. Don't argue semantics with me, you know that whether he views it as a "dream" or "coma" or "simulation" has nothing to do with it, and it has everything to do with how he's using it to treat the situation lightly.

I agree, and that's why I said that the original plan was for it to be a single game, age just ran out of money mid production and had to delay, relasing the finished parts as is. The trilogy is not even itself a series, but a singular story split into 2 products due to development issues. MLA was intended to be an unlockable part of Muv-Luv, just like Unlimited was. While I agree that yes, it doesn't excuse MLU feeling lackluster, it should still be understandeable why it is so. It's by all means, not a stand alone product.

It makes perfect sense, but if their release plan (that is, releasing MLA along with MLE and MLU) changes, then so too should their plans for the individual games. They should have found a way to make that part of the story feel like an arc leading towards an actual conclusion (instead of the climactic even just happening out of nowhere).
#9 by lemonov
2023-09-25 at 03:08
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and it has everything to do with how he's using it to treat the situation lightly
Yes, because he wants to treat it lightly because he doesn't want this world to be real. That's the point. It's called escapism, exactly what someone like Takeru would do in his situation. It made perfect sense to me.
They should have found a way to make that part of the story feel like an arc leading towards an actual conclusion (instead of the climactic even just happening out of nowhere).
The devs ran out of money... so they need to spend more money? Huh? The structure of the story is such that you boot up MLA right after you finish up MLU, as it picks up right after. Plus MLA takes a new loop and doesn't continue with Unlimited timeline and there's no way to tie the story up in any other way that it did. Continueing it on results in a different narrative disconnected from the trilogy, and it's called The Day After.
#10 by cheekyman07
2023-09-25 at 21:08
< report >#9
I might not agree with the op's reviews or ratings (including this one) but this is a bit much don't you think?Last modified on 2023-09-25 at 21:11
#11 by lemonov
2023-09-25 at 22:53
< report >#10 Probably, not sure. I'm bad at arguments.
#12 by SkankinGarbage
2023-09-26 at 05:21
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Yes, because he wants to treat it lightly because he doesn't want this world to be real. That's the point. It's called escapism, exactly what someone like Takeru would do in his situation. It made perfect sense to me.

Yeah yeah bro you already said that. I agreed and said that I think it was done poorly, your response was to assert that I took the "dream" thing too literally, I explained that I did not...and now your response is just to assert your original statement again? If you can't keep the thread of a conversation, please don't bother arguing. It feels like you're either arguing just to argue, arguing the sake of winning, or arguing to try and imply indirectly that my opinion is wrong. Especially so when your arguments are full of Straw Men, False Equivalencies, and thinly-veiled insults. You don't have to like my opinion; I know that my opinions don't usually represent the average takes. But, you need to stop arguing in bad faith.

The devs ran out of money... so they need to spend more money? Huh? The structure of the story is such that you boot up MLA right after you finish up MLU, as it picks up right after. Plus MLA takes a new loop and doesn't continue with Unlimited timeline and there's no way to tie the story up in any other way that it did.


The devs running out of money to add Muv-Luv Alternative, a game that is apparently equal in length to the first two games if not longer; and running out of money to make certain alterations to give the story a satisfying arc, are on completely different levels of magnitude. It's borderline deceitful to try pass the two off as being the same thing.
#13 by SkankinGarbage
2023-09-26 at 05:27
< report >#10 The crazy part is, he already indirectly admitted that MLU is "lackluster" in the course of this discussion (though I'm not sure if he realized he said that or not). It makes the entire discussion feel a little insincere, like maybe deep down he agrees with more than a few of the things I said, but feels the need to defend the game anyways. Even if a game/VN is flawed or there are things you clearly don't like, it doesn't mean you can't like it. I don't know what his goal is, here.Last modified on 2023-09-26 at 05:30
#14 by cheekyman07
2023-09-26 at 08:56
< report >Well at the very least it was interesting to read, I don't think lemon was trying to act in bad faith. I'm not sure how to explain it but it was like reading two people talking past eachother? or a conversation going in circles? idk. At least that vnreviews user is gone, that person was awful and could have had a field day here.

May aswell share what I think. I think the comparisons between the first game and the sequels are pretty interesting.

#13
One question that came up, well im not sure if it's a question you already have the answer to or not but basically why was the first game as long as it was and a full game instead of an introduction to the sequels?
Well I can try to answer that. The first game was made to be a lighthearted romcom with sol and a bit of drama, nothing too crazy and sticking to a predictable pattern. So that it would seem pretty standalone in nature maybe. As we know it was made to be this way in order to do a shock genre twist for the sequels. Correct me if im wrong on that btw.

At the time that this was done I would guess it was very effective at drawing in interest in the sequels and achieved that goal, by drawing in a lot of curiousity. Unfortunately that was then, and this effect may have aged poorly. For people who read it much later (like myself since I cant read JP) we are griefed by the knowledge of the game being a trilogy and having this twist so our expectations are different. Hence the general statements like 'you have to get through the first episode to get to the good parts' etc, which were among the first bits of advice I read before taking up the trilogy. I think that has skewed peoples expectations a bit before they read the trilogy.

So what if I were to change that mindset and consider my enjoyment of the first game as if it was completely standalone? well it's not a bad game by any stretch, I enjoyed it for it's light entertainment and sol. Though I don't think my opinion of it's quality would have changed. To me it was a pretty average, no surprises and generally positive experience so I scored it to reflect that.

Now where we differ in opinion ofcourse is the sequels, since I thought they were fantastic. The only thing I can really put down on unlimited is for me it was the lay up for the final game and the spinoff, I don't think it would work well as a standalone so I find it difficult to rate it on its own without the context of the sequels to unlimited. With that in mind I actually do understand your confusion about the episode and why it might seem like a mess. The response I can give you to that is maybe with full context of finishing the trilogy (and perhaps the day after too) will help when it comes to that. It might change your outlook afterwards. Or you might hate it as some people have who knows.

But yeah for me when I think about like individual ratings I could not really rate unlimited as a standalone, so instead it was the first game, and then the second and third together for me. In a way you could consider that a weakness of unlimited in terms of comprehension and to me that's a reasonable criticism.

Another thing that I find interesting is one aspect of the sequels that I think is good is the way that they bet on the readers investment into the characters from the first game. Leading to feelings of wanting to go back to that, and my guess is you felt that way too since from what im seeing you enjoyed Extra.

The game plays on that feeling more and more towards the end of the second game and in the final game, mainly doing that through the protagonist and the story itself. I thought that was done really well, but I can also understand how that has the potential to ruin the experience if the reader is unable to get invested into the different story/plot's that emerge. Sort of like a double edged blade I suppose. That's the risk they took though, in the shift. Appealing to a different target audience, while at the same time attempting to draw in the previous audience if they are curious enough despite changing genre.

If most of what I said seem's like complete rambling my bad, kinda went on a tangeant there.Last modified on 2023-09-26 at 09:36
#15 by SkankinGarbage
2023-09-27 at 00:54
< report >#14

I agree - I don't think Lemonov was trying to argue in bad faith; but, I think that's how things normally come off when people who aren't great at rhetoric try to have long arguments (no goals, they don't remember the thread of the conversation past the last thing that was said, indirect insults, fallacious arguments, they get caught up in arguing for the sake of winning/proving someone's opinion wrong, etc.).

(also, yeah, that vnreviews guy...damn. lol)

One question that came up, well im not sure if it's a question you already have the answer to or not but basically why was the first game as long as it was and a full game instead of an introduction to the sequels?
Well I can try to answer that. The first game was made to be a lighthearted romcom with sol and a bit of drama, nothing too crazy and sticking to a predictable pattern. So that it would seem pretty standalone in nature maybe. As we know it was made to be this way in order to do a shock genre twist for the sequels. Correct me if im wrong on that btw.

At the time that this was done I would guess it was very effective at drawing in interest in the sequels and achieved that goal, by drawing in a lot of curiousity. Unfortunately that was then, and this effect may have aged poorly. For people who read it much later (like myself since I cant read JP) we are griefed by the knowledge of the game being a trilogy and having this twist so our expectations are different. Hence the general statements like 'you have to get through the first episode to get to the good parts' etc, which were among the first bits of advice I read before taking up the trilogy. I think that has skewed peoples expectations a bit before they read the trilogy.

So what if I were to change that mindset and consider my enjoyment of the first game as if it was completely standalone? well it's not a bad game by any stretch, I enjoyed it for it's light entertainment and sol. Though I don't think my opinion of it's quality would have changed. To me it was a pretty average, no surprises and generally positive experience so I scored it to reflect that.

I did find out later about how it was marketed just as a rom-com game. My take on the whole thing is conflicted:

- I think Muv-Luv Extra was the better of the two games, and in fact, I think Muv-Luv Extra is one of the most well-written, actually funny (doesn't rely entirely on wacky humor) rom-coms I've read. The only reason I didn't give it a higher score is because the routes outside of the main route were very weak (on a tangent, this was the same problem I had with Summer Pockets, another well-written story featuring teenage romance; the common route was 11/10 amazing, and the romance routes really dropped the ball for me).

- But, I also think that Muv-Luv Unlimited would have benefitted from MLE not being an entire game, sort of like how when Metal Gear Solid 2 came out, they kept entirely quiet about how the real main character was raiden and only showed footage of Snake in the old trailers and stuff...but, then when you play MGS2, you only play as Snake for like an hour or two. I think doing that would have made MLU stronger. Because, I think moreso than having the arc of the trilogy spoiled ruining MLE, I feel like it makes it harder to enjoy MLU; if you really loved Extra, it puts a lot of pressure on MLU to nail the landing perfectly. That's something I hadn't thought of or realized until just now.

Now where we differ in opinion ofcourse is the sequels, since I thought they were fantastic. The only thing I can really put down on unlimited is for me it was the lay up for the final game and the spinoff, I don't think it would work well as a standalone so I find it difficult to rate it on its own without the context of the sequels to unlimited. With that in mind I actually do understand your confusion about the episode and why it might seem like a mess. The response I can give you to that is maybe with full context of finishing the trilogy (and perhaps the day after too) will help when it comes to that. It might change your outlook afterwards. Or you might hate it as some people have who knows.

But yeah for me when I think about like individual ratings I could not really rate unlimited as a standalone, so instead it was the first game, and then the second and third together for me. In a way you could consider that a weakness of unlimited in terms of comprehension and to me that's a reasonable criticism.

Yeah, that's generally the same thing I'm hearing from other people I've asked. They've also told me that a lot of my problems with the generally casual vibe of MLU are fixed in MLA (and also, the casual music - why did they use MLE's music!? So weird!). So, I'm definitely gonna give it a read.

Another thing that I find interesting is one aspect of the sequels that I think is good is the way that they bet on the readers investment into the characters from the first game. Leading to feelings of wanting to go back to that, and my guess is you felt that way too since from what im seeing you enjoyed Extra.

The game plays on that feeling more and more towards the end of the second game and in the final game, mainly doing that through the protagonist and the story itself. I thought that was done really well, but I can also understand how that has the potential to ruin the experience if the reader is unable to get invested into the different story/plot's that emerge. Sort of like a double edged blade I suppose. That's the risk they took though, in the shift. Appealing to a different target audience, while at the same time attempting to draw in the previous audience if they are curious enough despite changing genre.

The main ways that this backfired for me was:

1. I was invested not entirely in the characters, but the world of MLE itself - or maybe, better-stated, I was invested in the characters in that specific context (and, to that end, I've been slowly making my way through the MLE fandisc).

2. I think the strongest point of MLE by a mile were the interactions between Takeru and Sumika...and then Sumika's not even in MLU. It's not that the interactions between everyone else were bad, but that was probably the biggest detriment to my enjoyment that I left out of the review itself.

I'm still excited to play MLA, in any case. I don't think MLU ruined the experience for me, and I knew ahead of time where the series was going, so I'm not bothered by the genre shift, either; I just feel like...the transition could have been done a lot better. Like, people who wound up really loving MLE deserved a better landing spot, I guess.Last modified on 2023-09-27 at 00:55
#16 by lemonov
2023-09-27 at 03:45
< report >please at least don't compare me to vnreviews
#17 by cheekyman07
2023-09-27 at 12:35
< report >#16 haha sorry my bad not intended
#18 by cheekyman07
2023-09-27 at 12:54
< report >#17 Though im going a bit off topic gotta say the common route of Summer Pockets is the best part of the game honestly, one of the best common routes that I have had the pleasure of playing. The rest was passable but played too much into key's desire to make people cry so it felt like forced drama nakige in the late parts which ended up actually being a bit annoying.

My memory's failing me at this point since ML was a trilogy I read when I was only first getting into vn's but. Maybe they were doing the music to pull the wool over the readers eyes so that they could subvert expectations later. Though that's starting to sound not that believable, could be just a bad decision made by them as they made the second game and im over thinking it.

As for that last part about Takeru and Sumika yeah that's one of the mysteries that does get addressed in the third ep, since you have not read it yet though I cant explain it due to spoilers. Same goes for the MLE world you were invested in but spoiler territory again. But yeah as a standalone MLU does not really have satisfying answers and it's pretty damn confusing towards the end, since its basically part of a larger story + a branch off story. So I can relate tbh, it was a weird experience for me at the time of reading it when I look back at it.Last modified on 2023-09-27 at 12:59